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luckily i play with a gemepad so the ESC button is far away.
Tell me about it bro. My R9 290 behind an i5 4670k cannot hold 60fps running the standard 720p resolution. Tho running windowed mode helps A LOT (minimum FPS of 50 vs 30fps fullscreen minimum)
How do you turn the HUD off?
If you don't complain, then you can't expect them to do anything about it. Besides, it's not like you'd be forcing someone to step away from writing a patch to read your email. They have separate people handling the customer support.
Anyway, I sent a complaint about the framerate. I'm enjoying the game, but it's annoying that my rig has well beyond the recommended specs, yet I'm still seeing frame drops.
http://steamcommunity.com/app/292120/discussions/0/613938693306376038/
True enough I'll edit the first post. Thanks for the input. :)
Exactly. If the problem isn't reported by multiple users? They might only consider it to be minor issues.
Another good report! separate toggle options for cutscenes and regular play. :)
Wow I didn't even think about that either... thanks for the reply! I'll have to check into that myself. Might not have vibration support.
Yeah true I'll add that too thanks.
basically, it never eat 100% CPU. It also have very low GPU usage (around 30%)
Thanks! another good one too! It's true this game isn't multi-core optimized like FF XIV Realm Reborn is. I'll add this to the list.
I totally agree about letting users change the resolution - the 720p lock is unacceptable.
Same goes for the ridiculous size of the game, making the japanese audio not optional and stuff like that.
But honsetly, expecting square to make the game engine utilize more cores than it did on the consoles is a bit silly.
It's A LOT harder to implement than you'd think, and quite an unnecessary change anyway.
Pretty much any PC CPU these days is more powerful than the ones in previous gen consoles.
The issue, if it's cpu-based at all, is optimization and not threading.
I don't think anyone really expected them to remake the game to utilize the extra power of PCs compared to previous-gen consoles.
What they need to do is make the game work properly on PCs and not the proof-of-concept looking version that this is.
Resolutions, features that already existed in consoles and got axed for some reason and proper PC controls are fine.
Expecting them to rewrite the game engine is nice to ask for, but don't expect it to happen.
Regardless, if this is their way of testing the PC market, they REALLY dropped the ball.
This game starts about 60 threads. One thread uses the most CPU followed by a second thread. My CPU is high end and the main thread isn't using more than 15% CPU. I doubt even a low end dual core CPU will even be maxed out. XIV 1.0 benchmark uses same engine and thread CPU usage is simaliar and it has no problem running it at a high framerate at 720p on my system.
Following is screen shots showing thread utilization in procexp
XIII:
http://i.imgur.com/wuHI6AU.png
XIV 1.0 Benchmark:
http://i.imgur.com/9jgrT5Y.png
Even being a low price game, they should have optimized it better. People would pay more for a better optimized game, even if it's aged (RE1 Remake Remastered, for example).
PC gamers spend much money on their rigs, so they expect to play nicely. They could have delayed the launch for a better PC game and get it more expensive, but they decided to only port, add 60 fps, include 30GB japanese audio with the 30GB english game and launch it cheaper.