Grey Goo
Game Patch for February 9, 2016 - Bugs and Performance Tweaks
Hi all! We've got a short and yet performance enhancing patch for you today. We've resolved bugs you've submitted to us since the launch of the Shroud (thank you!!).

Expect the patch to go live soon after this post appears. Once your game's installation is updated, please be aware that it may take an hour or two for in-game features to show the correct status, including leaderboards, replays, etc.

FEB 9, 2016 PATCH NOTES:

Highlights

  • Fixed some auto targeting bugs

  • Got the RuK to stop the random crazy dance

  • Fixed a bunch of silly Squall pushing bugs

  • Fixed Human extractor teleporting exploit

  • Fixed numerous crashes and UI issues, including observer mode specific ones

Bugs & Issues Fixed

  • Beta Squalls are able to push Beta and Human Extractors

  • Commando's do not auto-target when mounted on wall pillars in tactical gameplay

  • Improper Goo Consume Effect appears when Formless Goo moves over Conduits

  • Players are unable to build in specific area after attempting to build on Squall

  • Players unable to Save in a Campaign mission

  • Points awarded for Achievements are inconsistent with the listed Points in Profile

  • Game freezes when pause break key is pressed twice in single player or skirmish

Shroud Specific Fixes

  • Shriek randomly stops targeting when auto-targeting in tactical gameplay

  • Coda may not be created when two or more fugues attack the same target

  • Mimic cannot attack Bastion when targeted

  • Mousing over spigots will display the resource drain cursor while an under-construction extractor is selected

  • Defensive Shroud AI does not build any Spikes or Aversion Fields

  • The 'Researching Upgrades' section now describes the Shroud

  • Encyclopedia now correctly describes the Dirge stage two and three

Art Changes

  • Additional optimizations on Shroud units that should increase overall performance

Let us know what you think of this very first post-Shroud patch!
Last edited by Grey Goo Community Team; Feb 9, 2016 @ 8:59am
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Showing 1-7 of 7 comments
loom1024 Feb 9, 2016 @ 4:28pm 
Performance of Shroud base and units is still bad :-(.
The Toblin Feb 10, 2016 @ 12:56am 
Overall lots better, but the Shroud UI slowdown is still as potent as ever. As soon as you mouse over units (to get the tooltip) for Shroud, the game faceplants into an FPS wall. Drops from 60 down to 2-5 FPS.

There are also some lategame issues regarding big masses of Shroud units moving around and fighting.
76561198179237514 Feb 10, 2016 @ 10:55am 
We hear you! Some additional performance tweaks coming in the next couple of patches.
loom1024 Feb 10, 2016 @ 4:42pm 
Originally posted by Grey Goo Community Team:
We hear you! Some additional performance tweaks coming in the next couple of patches.

Thanks, you guys are awesome!
Last edited by loom1024; Feb 10, 2016 @ 4:45pm
The Toblin Feb 10, 2016 @ 11:46pm 
Originally posted by Grey Goo Community Team:
We hear you! Some additional performance tweaks coming in the next couple of patches.

Just making sure you didn't miss it in internal testing or something. Overall the game is much smoother now, so you're on the right track.
76561198179237514 Feb 11, 2016 @ 8:33am 
Thanks Managarmr, super glad to hear!
xNEOx Feb 13, 2016 @ 9:39am 
Game still randomly crashes about 5-10 minutes into a session. Also, loading the game at initial startup takes a lot longer than normal. Crimson drivers to blame?
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Date Posted: Feb 9, 2016 @ 8:45am
Posts: 7