Life is Feudal: Your Own

Life is Feudal: Your Own

View Stats:
 This topic has been pinned, so it's probably important
Saxxon  [developer] Jan 14, 2016 @ 8:34am
Development Information Update
Hello everyone!


The team has been busy preparing the next patch and you are busy waiting for it while playing LiF :)), we’d like to take a couple of minutes to answer a few of most common questions.

Q: Will there be any roadmap for 2016, many players are waiting for it?
A: We're waiting for it too :) Seriously, so far we're consumed by MMO tests preparation, bug fixes and optimization along with better implementation of weather/seasons effects and animals pulling carts. We may be able to draft some kind of detailed roadmap after we will receive first data from MMO tests, so we can plan how many of us will be dedicated to bug fixes and how many will have time to implement features.

Q: You have implemented one of the two most voted features: weather/season effects. When will the second one: Animal pulling carts be available?
A: We're working on it, hopefully it will be implemented before MMO beta tests (March 2016)

Q: Will there be any changes in the skill tree system?
A: Yes, we have some plans to make shorter skill lines and make them more logical, while preserving combat and crafting diversity balance.

Q: When will furniture become usable?
A: Hopefully this one will be another implemented user voted feature after we are done with seasons and animals pulling carts - sometime in the middle of this year.

Q: Are you going to improve ingame VOIP quality?
A: Currently we're using Steam library and infrastructure for VOIP features and can not do anything with this, unfortunately. For the MMO we plan to implement our own solution, that will be of a better quality, hopefully.

Q: Will Sawmills be functional in LiF:YO or it is only MMORPG functionality?
A: Sawmills will be working in LiF:YO. They will be overhauled to be wind driven and will be presented later this year.

Q: Are you working on performance optimizations for LiF?
A: Always. Constantly. Without rest.

Q: When we may expect Life is feudal: MMORPG to be available for testing?
A: Closed beta will be starting up this March. The original alpha testers from the first time around (approximately 700 people who donated at a certain tier), will be invited to start the testing. Then, depending on the results of that testing, after a couple of weeks or so, the servers will be opened up to admit the masses.
< >
Showing 1-15 of 57 comments
Thotimusprime Jan 14, 2016 @ 8:45am 
When is the patch gona be out?
kylania Jan 14, 2016 @ 8:50am 
Looking forward to animal carts. Can you share any information about how that will work yet?
thegodsend Jan 14, 2016 @ 9:51am 
as long as u guys fix the "freezing" issue, ill be happy.
UBA Vanirsson Jan 14, 2016 @ 9:52am 
Using furnature - Toasts suggestion! Paper/Writing - Mine xD Keep up the good work.
-=ACED=-Gh0stWulf Jan 14, 2016 @ 10:45am 
glad they finally posted some of the most asked questions was getting annoying for everyone but they forgot one the PVE aspect about the natives of the island which the last time i check up about they were working on the AI for which is why they arent implemented should probably be on there since it is so asked about on the forums

Originally posted by Arrakis:
You can die of hunger, and you can be killed by wild animals, such as boars, wolves and the worst of them, bears, which shouldn't be approached without good equipment and skills.

There are plans for implementing npc natives sometime later. So there's that as well :)

Originally posted by Gh0stWulf:
you are right about one thing and thats, that they havent explained or even annouced when they will be adding the natives

Good "proper" npcs with good ai are very resource intensive. A robust server architecture is very important for the success of quality npc implementation. This is ***tentatively*** planned in the later stages of the mmo development cycle. I am directly referring to the natives that have been mentioned in the past.

We want npcs that will chop your head off, not loot pinatas just standing around to harvest.

Consider this your announcement and quote me for future reference on the subject.
Last edited by -=ACED=-Gh0stWulf; Jan 14, 2016 @ 10:49am
Khan Jan 14, 2016 @ 11:06am 
I hope "using furniture" is pairing with crouching...
LSG Jan 14, 2016 @ 5:10pm 
RIP rp community servers that were hoping for a VOIP fix soon. :(
Taruden Jan 14, 2016 @ 5:12pm 
Originally posted by Gh0stWulf:
We want npcs that will chop your head off, not loot pinatas just standing around to harvest.

I rather hope they stop wasting resources on npcs. I like my head to stay on my shoulders and think the PVE is nearly perfect just as it is.

It's nice for a change in a survival game not to have to be bothered with npc attacks. They are always annoying when just starting the game. And then late game they are pointless and barely worth your time. I'd assume just leave them out.

Only thing lacking for me at the moment is that I would like to see healing skills be usable on self or maybe on your horses. Also looking forward to animal carts and hoping for flat pavement.
Cinstea Firestor[M] Jan 14, 2016 @ 11:35pm 
Originally posted by Khan:
I hope "using furniture" is pairing with crouching...
screw the furniture let me crouch/prone first
Last edited by Cinstea Firestor[M]; Jan 14, 2016 @ 11:35pm
Colmaniac Jan 28, 2016 @ 11:09am 
Thanks for a broken patch getting error:-mutex cant be locked too long, it`s a possible deadlock,
was working well before patch
Neo Master Jan 28, 2016 @ 11:25am 
I have the same mutex deadlock problem. I could play before this patch.
zebik2 Jan 31, 2016 @ 4:37am 
After all the patches will you guys be expanding the player limit?
Khan Jan 31, 2016 @ 9:26am 
Originally posted by zebik2:
After all the patches will you guys be expanding the player limit?

not supposed to happen...
MMO is coming and a theoric unlimited player limit...
NVR Feb 10, 2016 @ 1:09am 
Can we get a LIF:YO only discussion -.- I have purchased this game not the MMORPG and really don’t care for the MMO idea. I understand that you consider this game "completed" which it’s not, should still be considered early access... but I digress, we get that the MMO is taking the majority of production time and manpower but I would still like the game I play and PAID for to get the attention it desperately needs. This forum really should be Your Own... Just saying.

Side note: MMOs seem to be dumbed down versions of what was or could have been great games. I feel like this game is going to get neglected which sucks becuase its got a really good thing going for it.
Khan Feb 10, 2016 @ 3:10am 
in fact you paid the character slot for the mmo, and get a bonus game that is "your own'...

< >
Showing 1-15 of 57 comments
Per page: 1530 50