ENDLESS™ Legend

ENDLESS™ Legend

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losferwords May 27, 2015 @ 5:51pm
Legendary Buildings and Deeds
I'm still trying to get a LB on easy mode, but the AI seems to take all of the new deeds and buildings within the first 25 - 45 turns - I'm not sure how this is even possible unless they start with the resources or armies that they need. I've even purchased palladium and blood stone from the market but still get beat with 1 - 2 turns left until completion, and I make sure that food and production are a priority when settling... any advice or is this just an oversight on the part of the devs?

EDIT: I play WildWalkers and I have the Museum and the Industrial Megapole built in my current capital with no burroughs or districts. At turn 25, I'm not even thinking about my first district. It really is luck of the draw I guess.
Last edited by losferwords; May 29, 2015 @ 1:38pm
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Showing 1-11 of 11 comments
It's possible.. though, I'm heavy into buildings so I can get them pretty soon.
Though, that is in normal speed.. if you're doing in fast speed.. then it's usually 15 to 20 for me, no doubt easier for the A.I.
SuperStarAD May 28, 2015 @ 10:45am 
The legendary buildings are really easy to get when you make the resources your top priority as soon as they're available.

Research the resource extractors before anything else (besides maybe Language Square). Put your workers on science if you have to, if it's going to take many turns. Then place the extractors at the top of your construction queue. The same turn the building becomes available, put it at the top of your construction queue and set all your workers on industry.

While you're waiting to get the above lined up, use your Hero and army to search temple ruins, as you will often get resources from them that will speed up the whole process. If you're playing Cultists, convert the heck out of villages and suck up their resources. Sometimes as the Cultists, I'll get the resources needed for the buildings before I even have extractors in my own region.

As soon as you reach a new research era with new resources available, adjust your research queue so that the new resource extractors are the very next things you research. Then make their construction a top priority. Etc.
losferwords May 28, 2015 @ 10:51am 
Originally posted by SuperStarAD:
The legendary buildings are really easy to get when you make the resources your top priority as soon as they're available.

Research the resource extractors before anything else (besides maybe Language Square). Put your workers on science if you have to, if it's going to take many turns. Then place the extractors at the top of your construction queue. The same turn the building becomes available, put it at the top of your construction queue and set all your workers on industry.

While you're waiting to get the above lined up, use your Hero and army to search temple ruins, as you will often get resources from them that will speed up the whole process. If you're playing Cultists, convert the heck out of villages and suck up their resources. Sometimes as the Cultists, I'll get the resources needed for the buildings before I even have extractors in my own region.

As soon as you reach a new research era with new resources available, adjust your research queue so that the new resource extractors are the very next things you research. Then make their construction a top priority. Etc.


I usually research the extractor techs first and then move the building to the top of the queue. The AI always gets it done 1 - 3 turns before I do. Sometimes they get it done before I even have the ability to research the tech needed...
SuperStarAD May 28, 2015 @ 11:33am 
Originally posted by losferwords:
Originally posted by SuperStarAD:
The legendary buildings are really easy to get when you make the resources your top priority as soon as they're available.

Research the resource extractors before anything else (besides maybe Language Square). Put your workers on science if you have to, if it's going to take many turns. Then place the extractors at the top of your construction queue. The same turn the building becomes available, put it at the top of your construction queue and set all your workers on industry.

While you're waiting to get the above lined up, use your Hero and army to search temple ruins, as you will often get resources from them that will speed up the whole process. If you're playing Cultists, convert the heck out of villages and suck up their resources. Sometimes as the Cultists, I'll get the resources needed for the buildings before I even have extractors in my own region.

As soon as you reach a new research era with new resources available, adjust your research queue so that the new resource extractors are the very next things you research. Then make their construction a top priority. Etc.


I usually research the extractor techs first and then move the building to the top of the queue. The AI always gets it done 1 - 3 turns before I do. Sometimes they get it done before I even have the ability to research the tech needed...

Well, I'm at a loss fer words. I've gotten the buildings first many, many times doing what I outlined, on all difficulty levels but Endless (haven't tried yet), on different speeds, and with different factions.
jbridso May 29, 2015 @ 12:23am 
It boils down to your city management skills and some luck of the draw on available resources in your regions.

I found the most efficient way to manage a city was to go for level 2 districts. The reason is that they generate approval (+15), dust (+2), influence (+2), science (+2). So by upgrading districts to level 2 you can focus your workers entirely on food/production. Doing so then creates a snowballing effect as more food/production => more city tiles => more FIDS.

The optimal city layout is a triangular pattern as follows:

...X
..XX
.XXX
XXXX

Just keep adding a row on one side of the triangle, this way all of the central districts will be level 2, and only the 3 corners and expansions will be level 1.

It's a bit deceiving since it looks like you're getting less while placing the tiles, but happy citizens are substantially more productive.
Last edited by jbridso; May 29, 2015 @ 12:24am
I disagree, the optimal city layout is not a triangle, it is a line.
City Center is O, districts are X.

XOXXX
XXXXX

Later it looks more like...

XOXXXYYXX
XXXXYYXXX

Y = legendary buildings.
Each time I place a district, I level up other districts. Once the ball starts rolling, it is rolling.

Triangle does not do this, with triangle, the advantage is that you have 3 end points once complete. I also find Line easier to work with what you have most of the time. Triangle is great if you are in the dead center of a big region, especially if you have rivers and water access. Line is almost always better.
jbridso May 29, 2015 @ 7:27am 
The triangle formation is the optimal for producing level 2 districts.
- when all 3 sides are in place it will have an additional level 2 district vs the double line
- while a side is under construction it will have an equal number of level 2 districts

Both formations will accomplish the same thing though and the lay of the land will ultimately dictate which approach is better. In any case... don't make the mistake of building in a single line chasing after a river as I once did... very unhappy citizens.
Last edited by jbridso; May 29, 2015 @ 7:28am
SuperStarAD May 29, 2015 @ 10:12am 
That all is great advice for city layout, but it won't help the OP with being able to build his very first legendary building.
Originally posted by SuperStarAD:
That all is great advice for city layout, but it won't help the OP with being able to build his very first legendary building.

Great, thanks for the tip. By the way, what advice did your post contain for the OP?

Hmm...
jbridso May 29, 2015 @ 6:08pm 
Originally posted by losferwords:

EDIT: I play WildWalkers and I have the Museum and the Industrial Megapole built in my current capital with no burroughs or districts. At turn 25, I'm not even thinking about my first district. It really is luck of the draw I guess.

Ya, that's the problem. By turn ~25-30 you should have 3 additional districts down and the Museum and Megapole at level 2. It should look like this:

..X
.MM
XOX

X - Borough
M - Museum/Megapole
O - City Center

Basically once you've got this down it's almost impossible for another empire to compete against the sheer manufacturing potential; the Megapole alone will add 50+ production.

Again, this shows why the triangle formation is the optimal since you can have both legendary buildings and the city center at level 2 with only 3 boroughs.
Last edited by jbridso; May 29, 2015 @ 6:10pm
SuperStarAD May 29, 2015 @ 8:43pm 
Originally posted by Thadian:
Originally posted by SuperStarAD:
That all is great advice for city layout, but it won't help the OP with being able to build his very first legendary building.

Great, thanks for the tip. By the way, what advice did your post contain for the OP?

Hmm...


Oh gawd...

Originally posted by SuperStarAD:
The legendary buildings are really easy to get when you make the resources your top priority as soon as they're available.

Research the resource extractors before anything else (besides maybe Language Square). Put your workers on science if you have to, if it's going to take many turns. Then place the extractors at the top of your construction queue. The same turn the building becomes available, put it at the top of your construction queue and set all your workers on industry.

While you're waiting to get the above lined up, use your Hero and army to search temple ruins, as you will often get resources from them that will speed up the whole process. If you're playing Cultists, convert the heck out of villages and suck up their resources. Sometimes as the Cultists, I'll get the resources needed for the buildings before I even have extractors in my own region.

As soon as you reach a new research era with new resources available, adjust your research queue so that the new resource extractors are the very next things you research. Then make their construction a top priority. Etc.
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Date Posted: May 27, 2015 @ 5:51pm
Posts: 11