Sid Meier's Civilization VI

Sid Meier's Civilization VI

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SamBC Mar 8, 2018 @ 12:24pm
March 2018 Patch Notes
The patch is now out on Windows.

Patch notes below from http://steamcommunity.com/games/289070/announcements/detail/1657760039074270683

Also please note the following:
For the best gameplay experience, we recommend disabling mods until they have been updated by the mod creators to be compatible with this latest update. Loading an old save or configuration that was created using mods will re-enable those mods. To our modding community, the below update may require you to update your mods.

And another update from the linked news post:
[UPDATE] We have updated the game to correct a reported crash issue when loading some saves created before the March 2018 Update. If you are still experiencing this issue, we recommend attempting to load a previous save that was not loaded/saved on the initial March update, or start a new game. We want everyone to have the best experience possible and will continue supporting the title with future updates.

GENERAL UPDATES
  • Added a new historic moment for being the second or later Civilization to discover a Natural Wonder, + 1 Era Score.
  • Clarified Amundsen-Scott Research Station bonus in the text.
  • Made the Water Park cheaper to be consistent with the Aerodrome.
  • Reworked the way that warmongering is handled between declaration of war capturing cities, and razing cities.
  • Unit experience gained from fighting Free Cities and Free City units is now capped at +1 after obtaining the unit’s first promotion.
  • Removed the Flirtatious and Curmudgeon agendas.
  • Ranged units garrisoned in a city are now always considered to be in an elevated position if the city has walls or urban defenses.
  • Updated Korean Palace art.
  • Fixed situations where players could have Shared Visibility while at war.
  • Fixed an issue where Observation Balloons were incorrectly granting the Drone unit's combat strength buff.
  • Fixed an issue where the Stadium effects did not match the text.
    • Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles. (Now only applies to Stadium and not districts.)
  • Increased defenses of early era city states to discourage easy conquest by AI and players.
BALANCE CHANGES
  • Allow the 3 land tiles next to Polder to include Hills.
  • Added Loyalty per turn to Emergency target cities so that Emergencies will no longer end in the member’s favor without them doing anything.
  • Added the Entertainment Complex building effects.
    • Arena: +1 Culture. +1 Tourism once Conservation is unlocked. +1 Entertainment amenity for this city
    • Zoo: +1 Science to all Rainforest and Marsh tiles in this city. +1 Entertainment amenity for all cities within 6 tiles.
    • Stadium: +2 Tourism for cities with at least 10 population. +5 tourism to cities with at least 20 population. +2 Entertainment amenities for all cities within 6 tiles.
  • Made building National Parks much more important to leaders with the Environmentalist and Exploitative agendas.
  • Military Alliances now provide a bonus against city states.
  • Macedon no longer receives boosts for conquering a Free City.
  • Have Twilight Valor apply to Naval Melee units.
  • Neutralize Governor turn duration has been adjusted for game speed.
  • Gain Sources turn duration has been adjusted for game speed.
AI UPDATES
  • Added some improvements in sorting great works into collections.
  • Improved AI progress through tech and civic tree.
  • Garrisoned ranged units are much less likely to leave City Centers and Encampments.
UI UPDATES
  • Historic Moments are now accessible from the End Game Results screen.
  • Made sure we displayed the right city details for cities being ceded.
  • City States no longer display "At War" tooltip if we aren't at war.
  • Former capitals are now properly differentiated from captured capitals.
  • City Banner polish and bug fixes.
  • Our Leader diplomacy screen now uses the longer, more detailed descriptions for unique units, buildings, etc.
  • The diplomacy deal edit box will now fit up to 5 items to fit all 5 Alliance types.
  • Zero out points per turn if we're not in an alliance and updated the tooltip to inform the player they need an alliance to gain points.
  • Diplomacy portraits in the HUD now indicate alliance type.
  • Governor promotion buttons will now use the disabled state properly for promotions we don't have the pre-requisites to earn.
  • The religion lens banner fly out will no longer display redundant icons for the first religion when it's about to convert or be tagged as predominate when it's still converting.
  • Resolved terrain tooltips displaying over selection panels in certain situations.
  • Added tooltips for a variety of loyalty UI.
  • Adding alliance icons to tech tree nodes so players know what their Level 3 Research Alliance members are researching.
  • Movement paths are now shown on the religion lens.
  • Revised Raze City tooltip text for accuracy.
  • Emphasized several notification icons indicating negative game events
  • Clarified Era score and Age threshold UI while in the last era of the game.
  • Added Research Alliance indicator to Research Chooser.
  • Added a scroll panel to operative list on the Espionage overview.
BUG FIXES
  • Fixed an issue preventing water Natural Wonders from appearing on Huge maps.
  • Fixed a bug that was causing embarked units to use their embarked strength instead of their unit strength when conducting an amphibious attack.
  • ‘Amphibious’ unit promotion is now correctly removing the attack penalty in an amphibious attack.
  • Fixed a bug causing incorrect unit maintenance costs to be incurred.
  • Fixed a bug with the Pax Brittania unique ability that was granting a free melee unit when England obtained a city other than through settling.
  • Fixed a bug causing the player to be charged an incorrect amount when purchasing a District with Gold.
  • Fixed a bug causing units set to ‘Alert’ to be changed to ‘Fortified’, preventing them from waking up when enemies are near.
  • Historic Moment for recapturing a city you originally founded can now only trigger once per plot location, to prevent an exploit where it could be farmed for era score.
  • Fixed the Holy Righteous Queen achievement and the Metroplex achievement to have proper unlock requirements.
  • Preserve proper number of government slots after liberating a city with a Wonder that provides slots.
  • Fixed the Space Port, it was being counted as a specialty district.
  • Fixed Matterhorn and Zhangye Danxia spawning surrounded by mountains.
  • Allowed the Advanced Seminar in Astrophysics achievement to work in more permutations of district placement.
  • Made sure a second work of art from the same artists provides some culture/tourism in the Apadana.
  • Ensured that city state suzerain bonuses are applied properly after you capture a city.
  • Fixed Kilwa Kisiwani bonus to production in other cities when you get another suzerain of that type.

A purely personal note, in no way based on anything official, but based on previous experience: it is perfectly possible that issues have been fixed or improvements made that haven't made it into the patch notes. All gameplay changes should be in the patch notes, but bug fixes, AI improvements and changes to modding have a habit of happening without being mentioned.
Last edited by SamBC; Mar 9, 2018 @ 12:58pm
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SamBC Mar 5, 2018 @ 10:14am 
Upcoming patch information (video)
https://www.youtube.com/watch?v=ZSFhqOPiU-E

Taken from news post at: http://steamcommunity.com/games/289070/announcements/detail/1657760039070040861

This thread will be updated with patch notes once they are released. No, I don't know when that will be.
Last edited by SamBC; Mar 5, 2018 @ 10:15am
Kurnn Mar 5, 2018 @ 11:16am 
Thanks for the links! Its awesome to see how they adress things that comes from us players!
-=Maure=- Mar 5, 2018 @ 12:01pm 
when?
Ransom_Romanus Mar 5, 2018 @ 12:34pm 
Is this why I am getting a notification stating that 2K is unreachable?
SamBC Mar 5, 2018 @ 12:53pm 
Originally posted by frozen_ghost:
Is this why I am getting a notification stating that 2K is unreachable?
No.
andrea9292 Mar 5, 2018 @ 1:29pm 
Please show me the left turns number in "View Report" screen. Give me "Production Queue", and "Hall of Fame" in Main Screen.
troyc Mar 5, 2018 @ 2:55pm 
Release date? ETA? Anything? LOL!
Vietorious Mar 5, 2018 @ 6:28pm 
The easy stuff could be easily modded. FIX THE AI PLZ
We really need the production queue
Celebane Mar 5, 2018 @ 8:58pm 
Originally posted by ♪ Tommy Wiseau:
We really need the production queue

I know this has been requested by several people, personally, I can do without queues. I feel like I'd be adjusting the queue far to often as situations develop to really make it that useful. My wishlist is for the following.

1. Make the AI better. -- This is a tough one because we're not running supercomputers so the AI algorithms has to balance between being as "smart" as it can be while still making the game playable and not requiring 15 minutes per turn while the AI calculates all of their moves.

2. Better diplomacy/trade information similar to the InfoAddict mod from Civ V. -- Right now it's far to hard to keep track of who is at war with each other, who is at peace, who has alliances, etc.

3. Make the AI level go up as the difficulty level increases rather than just giving civs extra bonuses to compensate.

4. Make Naval and Aviation combat better.

5. Fix Alert -- this has been broken, then fixed, then broken again and without it creates too much micromanagement to constantly be checking units to see what's around them.

6. Hall of Fame -- This adds so much replayability to the game because it allows you to compete against yourself over the long haul and across multiple civs.

troyc Mar 6, 2018 @ 1:33pm 
Fix the AI in Civ VI? Don't you need one 1st before you can fix it?! :)
Petrothian Mar 7, 2018 @ 1:14pm 
any written patch notes? for some reason the videos doesn't work for me.
SamBC Mar 7, 2018 @ 2:59pm 
Originally posted by Petrothian:
any written patch notes? for some reason the videos doesn't work for me.
I would expect full patch notes around when the patch lands. I don't think the video has everything patch notes would have.
SamBC Mar 8, 2018 @ 12:18pm 
Originally posted by Jet Renegade:
Originally posted by SamBC:
I would expect full patch notes around when the patch lands. I don't think the video has everything patch notes would have.

patch out 70 mb any patch note?
They post them in the news section, and I'm not on the forum 24/7 to copy them to a thread... you will see a thread for them shortly.
SamBC Mar 8, 2018 @ 12:24pm 
And lo, there were patch notes.
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Date Posted: Mar 8, 2018 @ 12:24pm
Posts: 79