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Повідомити про проблему з перекладом
Running Ubuntu 14.04.
Did not get in on it too deep, but even despite the
A quick search brought me to a workaround for this error[bugs.launchpad.net], and that bit of the output has been smoothed out:
My output as follows, similar MIDI issues as highlighted before, but there is sound so not sure what may be missing.
EDIT: I'm on Linux Mint 17 KDE, 64 bit.
freepats
libfluidsynth1:amd64
libportmidi0
libportsmf0:amd64
libwildmidi-config
libwildmidi1:amd64
I've built and ran AGS for Linux before so I tried to change some of the settings in acsetup.cfg (like setting windowed=1) but they don't seem to make much difference. In any case, looking forward to playing the game on Linux - thanks!
I have an external monitor plugged in, but unfortunately AGS doesn't appear to have proper multi-monitor support as the game loaded in the middle of both screens (ie: half on one, half on the other). Disabling either monitor allowed the game to load properly on the remaining one.
I played through to the bad end (couldn't figure out that last point in my two playthroughs) and tested saving/loading a game and quitting. It seems the quit button in the dialog after the bad ending is hard wired to restart as well? At least the quit button at the main menu and in the inventory dialog work as expected. Saving/loading worked as expected, even when I loaded a save game from the inventory dialog.
About the only issue I had was the sound. The log (see below) showed the same failure opening the audio as previously mentioned in this thread, and the workaround mentioned in that post also cleared the error in the log for me. However I couldn't make out any difference before and after the workaround was implemented. In both cases, the music was very crackly for me and overrode the playing of sound effects. About the only effect I could hear was the one produced when feeding the dog: if there any other sound effects or voice overs (as hinted at on the plaque) then I never heard them.
I hope this helps! Let me know if there's any further testing I can do for you, and thanks again!
Jonathan
Log of AGS Output:
Adventure Game Studio v3.4 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2016 others
ACI version 3.4.0.12
Initializing allegro
Reading configuration
Looking for game data file
Game data file: /home/john/Games/ErrandLinux/game.ags
Game data version: 43
Requested engine version: 3.3.0.1162
Setting up window
Initializing TTF renderer
Initializing mouse: number of buttons reported is 3
Checking memory
Initializing audio vox
Audio vox found and initialized.
Initializing keyboard
Install timer
Initialize sound drivers
Trying digital driver ID: 'Auto' (0xffffffff), MIDI driver ID: 'Auto' (0xffffffff)
Unable to initialize your audio hardware.
[Problem: /dev/sequencer: No such file or directory]
Installed digital driver ID: 'ALSA' (0x414c5341), MIDI driver ID: 'None' (0x0)
Install exit handler
Initialize path finder library
Load game data
Game data version: 43
Requested engine version: 3.3.0.1162
Game GUI version: 116
Errand
Checking for disk space
Initializing MOD/XM player
Initializing resolution settings
Game native resolution: 320 x 200 (32 bit)
Device display resolution: 1920 x 1080
Game settings: windowed = no, screen def: max, screen size: 0 x 0, match device ratio: yes, game scale: max_round
Using graphics factory: DX5
Created graphics driver: Allegro/DX5
Supported gfx modes (32-bit):
1920x1080;
Supported gfx modes (24-bit):
1920x1080;
Requested gfx filter: StdScale
Using gfx filter: StdScale
Switching to graphics mode
Attempting to find nearest supported resolution for screen size 1920 x 1080 (32-bit) fullscreen
Attempt to switch gfx mode to 1920 x 1080 (32-bit) fullscreen; game frame: 1600 x 1000
Succeeded. Using gfx mode 1920 x 1080 (32-bit) fullscreen
filter dest (160, 40, 1759, 1039 : 1600 x 1000), render dest (160, 40, 1759, 1039 : 1600 x 1000)
Preparing graphics mode screen
Initializing colour conversion
Mouse control: off, base: 1.000000, speed: 1.000000
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Cannot open translation: default.tra
Prepare to start game
Mouse confined: (160,40)-(1759,1039) (1600x1000)
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
Game GUI version: 116
Game GUI version: 116
***** ENGINE HAS SHUTDOWN
I know you said we need to install that lib, but it’s not available in the Gentoo repositories (as far as I can see), and it would be better if you provided it so that the game works out of the box.
Actually it’s the other way round! If the game works on an OLDER version of Ubuntu then it’s likely to work on newer versions and other distros. If you build the game under Ubuntu 16.04 then it will use a recent version of glibc that isn’t yet available on some other distros (including the one I’m using, Gentoo!).
Operating system: OpenSuSE 12.2 64 bit
My experience:
After I unpacked the zip and tried to start the game, it complained about the libaldmb library. This library is not part of OpenSuSE base distribution, however, this community repository has it:
http://download.opensuse.org/repositories/games:/tools/SLE_12_SP1/
Installed it, and the game was still complaining because of library naming issues. I solved it with symlinks. After that the game started, and did seem to work fine.
No sound. I have Timidity installed, so should be able to get midi. I tried to follow the instructions here:
https://wiki.allegro.cc/index.php?title=Using_TiMidity%2B%2B_with_ALSA_raw_MIDI
However, the game complains with:
I believe the problem is that the Allegro library doesn't try to use its Alsa backends (both for PCM(digi) and midi). But I don't know how to enforce Alsa. This is a bit weird because for other people posting above, you can see Alsa is being tried on their system. Not on mine.
Please advise.
Then the game starts fine, with the following output:
Cheers.
I'm happy to test any new builds.
Adventure Game Studio v3.4 Interpreter
Copyright (c) 1999-2011 Chris Jones and 2011-2016 others
ACI version 3.4.0.12
Initializing allegro
Reading configuration
Looking for game data file
Game data file: /home/nick/ags/game.ags
Game data version: 43
Requested engine version: 3.3.0.1162
Setting up window
Initializing TTF renderer
Initializing mouse: number of buttons reported is 3
Checking memory
ci_find_file: cannot change to directory: Compiled
Initializing audio vox
Audio vox found and initialized.
Initializing keyboard
Install timer
Initialize sound drivers
Trying digital driver ID: 'Auto' (0xffffffff), MIDI driver ID: 'Auto' (0xffffffff)
ALSA lib rawmidi_hw.c:233:(snd_rawmidi_hw_open) open /dev/snd/midiC0D0 failed: No such file or directory
Unable to initialize your audio hardware.
[Problem: /dev/sequencer: No such file or directory]
Installed digital driver ID: 'ALSA' (0x414c5341), MIDI driver ID: 'None' (0x0)
Install exit handler
Initialize path finder library
Load game data
Game data version: 43
Requested engine version: 3.3.0.1162
Game GUI version: 116
Errand
Checking for disk space
Initializing MOD/XM player
Initializing resolution settings
Game native resolution: 320 x 200 (32 bit)
Device display resolution: 1920 x 1200
Game settings: windowed = no, screen def: max, screen size: 0 x 0, match device ratio: yes, game scale: max_round
Using graphics factory: DX5
Created graphics driver: Allegro/DX5
Supported gfx modes (32-bit):
640x480;640x480;800x600;800x600;1024x768;1024x768;1152x864;1280x720;
1280x800;1280x1024;1280x1024;1366x768;1440x900;1600x1200;1680x1050;1920x1080;
1920x1200;
Supported gfx modes (24-bit):
640x480;640x480;800x600;800x600;1024x768;1024x768;1152x864;1280x720;
1280x800;1280x1024;1280x1024;1366x768;1440x900;1600x1200;1680x1050;1920x1080;
1920x1200;
Requested gfx filter: StdScale
Using gfx filter: StdScale
Switching to graphics mode
Attempting to find nearest supported resolution for screen size 1920 x 1200 (32-bit) fullscreen
Attempt to switch gfx mode to 1920 x 1200 (32-bit) fullscreen; game frame: 1920 x 1200
Succeeded. Using gfx mode 1920 x 1200 (32-bit) fullscreen
filter dest (0, 0, 1919, 1199 : 1920 x 1200), render dest (0, 0, 1919, 1199 : 1920 x 1200)
Preparing graphics mode screen
Initializing colour conversion
Mouse control: off, base: 1.000000, speed: 1.000000
Check for preload image
Initialize sprites
Set up screen
Initialize game settings
Cannot open translation: default.tra
Prepare to start game
Mouse confined: (0,0)-(1919,1199) (1920x1200)
Audio is processed on the main thread
Checking replay status
Engine initialization complete
Starting game
***** ENGINE HAS SHUTDOWN