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Сообщить о проблеме с переводом
This is after the change on the tank-unfriendy terrain of Zhalanashkol -
https://youtu.be/LXvAnwIdKxU
D/L link for v2
https://1drv.ms/u/s!AnQEfuCgimkQg2DFsNKaKI-u3SGR
Too much or too little change? See what you think.
I could uprate the armor or gun in theory, wasn't sure about how far to go.
Or do you think that the targeting ability should take precedence?
The problem is getting enough 'independent' testers who understand the problem of realism vs gaming
This may be of interest
"The Iranian Chieftain was used extensively in the Iran–Iraq War of 1980-88 apparently with mixed results resulting mostly of engine breakdowns. In early 1981 the Iranian Chieftains and M60A1 took part in the biggest tank battle of the war, loosing some 200 tanks while Iraq lost 50 T-62 tanks."
But I can give it a shot if you fancy trying it out.
https://1drv.ms/u/s!AnQEfuCgimkQg2EizsnnznNovnmK
This has some slight changes to the vehicle stats which should make it a bit more even, I have only tried head to head T55 vs Chieftain platoons on the open spaces of SotP.
It isn't a cakewalk but it needs someone to try a battle with all the various elements (M60A1, T62, T55 & Chieftain etc) to see if the overall balance is OK.
The process of editing the cfg raised a few interesting questions. In my historical research one of the key differences I discovered was that the T55 turret rotation/elevation mechs were slower than the Chieftains. (IIRC this was one of the upgrades on the T62). This simple factor would make a critical difference in combat.
As these values are in the cfg I started with that.
I guess the mod should really be called the T55/Chieftain balance mod as I have attempted to find a parity. One version made the stock t55 brew up faster than they could shout 'Davai', another turned the tables back against the Chiefs. I made a number of changes on various values in the end until I found one that seemed to give the most 'equal' balance.
Hopefully the current iteration retains the difficulties & uniqueness of the vehicles, & gives both a chance. We don't want COH tank battles do we ?!
For some reason this mod doesn't fix my issue, the root directory don't exist in my game files either (the ma_gerat file isn't there, but I found a tabs.flatdata file inside my game files and replaced it)
(APOS)\data\k43t\ma_gerat79\shared\packed_data\
is where the SotP DLC\tabs file is on my non-steam install
In \k43t I have -
upd_poly
ma_sokolovo1943
ma_blau1942
ma_kr_polyana1943
ma_hooper88
ma_gerat79
ma_zhal69
ma_shilovo42
dev_updates
...etc
Each DLC (ma_* folder) has it's own tabs.flatdata - they are DLC/campaign specific.
You will need to figure out which one is SotP & try it.
BTW try v.3.0 < https://1drv.ms/u/s!AnQEfuCgimkQg2EizsnnznNovnmK >as it has uprated defense values as well.
hth