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-Fixed crash bug when playing Campaign Run or Closed Casket
-Names and descriptions for all Spacers
-Reduced Swordfish HP
-Fixed typos and incorrect mission briefings
-Increased Leng's max difficulty and payout
-Changed spacer heavy cannon to a burst fire weapon
-Increased brightness and volumetric intensity of agrav drop lights
-Player Troubadour will no longer pinwheel on glancing hits
-Damaging an enemy while shields charge will pause the charging by 0.4"
-Replaced all tutorial missions and vehicles
-Reduced enemy spawn density in starting area on 'New Feeling' and 'Metal Health'
-New teaser images for 'Knife Chase'
-Fixed typo in 'Knife Chase' briefing
-Fixed Tinker engine noise.
-Added full controller support
-Added Steam Trading Cards
-Added speed scaling to settings
-(DLC only) Added 2nd half of Brigador Audiobook
-(DLC only) Added 'Brigador - Uplink EP' to soundtrack
-Revised (typos + rewrites) descriptions for all vehicles
-Revised (typos + rewrites) descriptions for most weapons
-Reduced penetration on Belter, increased explosion damage
-Increased penetration on Jericho
-Fixed incorrect mount data for Hoker
-Fixed contract part III missing term (iii)
MISC
-Added new LORE entries
-Finished all weapon descriptions
ENEMIES
-Reduced AI Vex turn speed
-Reduced range and accuracy on AI Rounder laser
WEAPONS
-Increased Stutter burst from 6 to 7 rounds
-Increased Duchess, Crambo, Bonesaw, Mãe Dois, Stutter muzzle velocities
-Increased Jericho penetration
-Completely revised Lockdown
-Reduced König, Belter muzzle velocity
-Added Fence to playable vehicles
-Added 'It's No Game', mission 22
-Added Brigador OST volume II
-Increased Mongoose torso rotation speed
-Increased duration and radius of EMP
-Corrected 'ratholing' to 'mouseholing' in Temblor description
-Added Mantis to playable vehicles
-Added 'Kill for Love', mission 23
-Added Lowmil and Roper to playable vehicles
-Added 'Placebo Syndrome', mission 24
-Increased Killdozer earnings multiplier to 3x
-Increased Killdozer shields
-Buffed Brokenheart Corvid heavy tank
-Added Rat King to playable vehicles
-Added 'Wait for the Blackout', mission 25
-Buffed Julius Corvid heavy mech
-Pilots coming later tonight!
-Added The Auditor, Man From Volta, Johnny Five Aces, and Marie Locke to Freelance pool
-Added Varlet to playable vehicles
-Significantly increased objective and special win bonuses
-Added game launch sound
-Corrected destruction sounds for some mini props
-Revised Audiokinetic Pulse
-Added 'ultra class, 25% dmg resist' note for all playable vehicles
-Added missing exit signage for Ourique Estates
-Revised name descriptions for 'Pinch' and 'Stutter'
-Added Loyalists to Freelance
-Added playable Dorothy powersuit
-Added Brigador Steve Lichman
-Numerous typo fixes and text corrections/revisions
-Lowered profile of playable powersuits—now easier to hide
-Softened Spacer difficulty progression by 1 step
-----------------------
Note, if there are issues of any kind with Loyalists in Freelance (or if you just don't find this current version to be fun), under the 'betas' tab within the Steam submenu for Brigador you can set the beta to "previous" which will revert the game to the last update *prior* to Loyalists. That way in the case of some catastrophe the game will still be playable while I take some time away for family.
Merry Christmas everyone.
-Added UI customization options to the Debug menu
-Added Zöllig, Kilgore, & Canavan as playable vehicles
-New LORE entries
-Added missing Galinha sprites for Mantis
-Added more technical info for all weapons
-Added better descriptions for all campaign loadouts
-Numerous typo fixes and text corrections/revisions
-Buffed Treehouse and Dragon
-Reduced Swordfish finesse multiplier from 2x to 1.5x
-Reduced Dragon top speed, increased acceleration
-Increased trample damage for all Ultra class vehicles
-Completely revised 'downshift' tank boost
-Major weapon rebalance:
Bishop - Minor change to description, ↑↑↑ penetration, revised noise to thunderous / deafening
88 - Set max range so won't hit halfway across map, ↓ spread, ↑ submunition speed, ↑↑ AoE
Konig - Fires in 6 round bursts instead of 2, ↑ noise to deafening / deafening
Kraken - It's perfect.
Harvester - ↑↑ submunition speed, ↑ submunition AoE ↓ spread, ↓↓ penetration, revised noise to loud / deafening
Ploughman - Don't go changin'
Otomo - Revised beam aesthetic, ↓ noise to very loud / very loud
Chieftain - Revised beam aesthetic, ↑↑↑ RoF, inverted noise to loud / thunderous, ↓ penetration, changed impact vfx
----
Abbot - ↑ AoE dmg
Archie - ↑↑↑ AoE, ↑ AoE environment dmg%, ↓ penetration, ↑ noise to thunderous / thunderous
Duchess - ↑ AoE
Banshee - ↑ noise to thunderous / very loud
Balao - revised noise to loud / deafening
Pitbull - ↓ muzzle velocity, ↑ noise to very loud / thunderous
Thunderclap - ↑ noise to quiet / thunderous
Zeus - tre bien
----
Preacher - ↑ AoE, renamed to 76mm
Jericho - ↓ noise to very loud / loud
Belter - Fires 3 round bursts instead of 1, ↑ noise to very loud / very loud
Stutter - revised noise to thunderous / loud
Metronome - Changed firing sfx, reduced noise to quiet / thunderous
Chuffer - Minor change to description,
Broiler - nothin yet, still getting an overhaul
Galinha - good for now, may need rebalance based on other weapon changes
----
Confessor - ↑ AoE, ↑↑ dmg, ↓ noise to loud / very loud, renamed to 37mm
Parliament - NOT BUFFED YET BUT IT'S COMIN
Mae Dois - ↑ noise to very loud / loud
Crambo - Completely redone: short range shotgun, devastating against low HP targets
Scimitar - ↓ firing noise
Gutterball - ↑↑↑ penetration, ↓ noise to very loud / loud, renamed to 160mm
Disco - no changes
Bully - ↑↑ environment dmg%, ↓ noise to quiet / loud
----
Carlos - ↓ noise to quiet / very loud
Donkey - no changes you beautiful ♥♥♥♥♥♥♥
Bonesaw - ↑ noise to loud / loud, changed all dmg% to x1.0
Lockdown - ↓ noise to quiet / quiet
Faker - renamed to 107mm
Pinch - ↑ noise to loud / loud
Temblor - no changes
Black Hand - ↑ AoE
----------
Adjusted global noise thresholds for all weapons
Brigador: Up-Armored Edition Hotfix 1
(Please note that full patch notes for the Up-Armored Edition are forthcoming once we have fixed some critical issues for our users.)
* Fixed an issue which caused UI text to run out of visual bounds after visiting the language select menu
* Added locale persistence, so the game will respect your locale choice and not reset the game's language to the system locale every game launch
* Added MS VS2015 Redistributable (x86 and x64) to Steam's install process to solve a "program unable to start" issue caused by missing dependencies (MSVCP140.dll) on the user's machine
* Set a portion of the achievements to visible
e: AND a typo that kept THIS IS WHAT YOU WANT, THIS IS WHAT YOU GET from being completed at all.