Hotline Miami 2: Wrong Number

Hotline Miami 2: Wrong Number

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Wussie May 3, 2016 @ 1:04am
Bug Report Thread (03/05/2016)
Updated thread for the update released on 03/05/2016.

Patch notes can be found here.
Previous thread was here.
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Showing 1-15 of 18 comments
Video-Brains! May 3, 2016 @ 1:49pm 
21 enemys per floor.

Honestly, Why should I be penalized if someone has an inferior system?

Good job guys, you just put one of the guys who make's mods, levels and bugfixes for this game completely off the game. literally 140+ hours of editing, and i had much more to do, and now it looks UTTERLY dire.

If I have to resort to notepad++ to bypass this, that's just unneccessery.

Remove this, i dont even want to look at this game now.
angstlicht May 3, 2016 @ 2:02pm 
Originally posted by VideoBrains!:
21 enemys per floor.

Honestly, Why should I be penalized if someone has an inferior system?

Good job guys, you just put one of the guys who make's mods, levels and bugfixes for this game completely off the game. literally 140+ hours of editing, and i had much more to do, and now it looks UTTERLY dire.

If I have to resort to notepad++ to bypass this, that's just unneccessery.

Remove this, i dont even want to look at this game now.
Nearly all the bigger campaigns and levels made so far break 21 enemies/screen thing I'm pretty sure. We also don't have the bosses to mix up into levels so enemy amount is kinda all we have to make levels 'special'.

Take Over and Stronghold and Death Wish have more than 21 enemies per screen I think. I'm pretty sure earlier in the beta placing lots of enemies gave a framerate drop warning which was fine. Turning that into a hard line kinda really not good.
Video-Brains! May 3, 2016 @ 2:12pm 
Exactly that. Vaccine, the one floor level with nice ass gameplay, has 29 or so enemys.

I would rather have the pre-update version i had yesterday, ♥♥♥♥ biker and the fans having elevators, I want to be able to crash my game with as many enemys as i want.

Imagine if doom said "aye aye laddie, you only get 21 enemys in a level." then cue the editing community shrinking to the size of a modern teens brain-box.
angstlicht May 3, 2016 @ 3:14pm 
Originally posted by VideoBrains!:
Exactly that. Vaccine, the one floor level with nice ass gameplay, has 29 or so enemys.

I would rather have the pre-update version i had yesterday, ♥♥♥♥ biker and the fans having elevators, I want to be able to crash my game with as many enemys as i want.

Imagine if doom said "aye aye laddie, you only get 21 enemys in a level." then cue the editing community shrinking to the size of a modern teens brain-box.
Yeah like if the level editor is supposed to be the Final Doom of the Hotline franchise outrageous levels have to be made. The lack of hard enemy cap is kinda an essential feature of the editor. Straight-up The Son already can't fight anyone and now literally all of his levels aren't reproducable on top of that.


Bugs:

-Jacket doesn't execute with pipe
Last edited by angstlicht; May 3, 2016 @ 3:16pm
Video-Brains! May 3, 2016 @ 3:23pm 
Exactly-mondo my good man. We already have to jump loop holes with some basic features, Im not accepting this however. Again, Im ready to pull out, One change that so drastically changed my opinion of this game :L

Hopefuly (*hint*hint*HINT*HHIIIIIINT) they'll just remove that cap and it'll be normal buisness as usual.

Bugs:

- Richter gets stuck in a infinite attack loop with the pipe, also cannot execute.
- Sons lean execution with bloodline's crashes the game.
- No jacket vs Police. Its 3 weapons, a death animation, and a bash animation. C'mon guys, Really!? (and the hugely forgotten throat rip animation, but it wasnt a problem in HLM1 now was it guys?)
Last edited by Video-Brains!; May 3, 2016 @ 3:25pm
Pi0h1.com May 3, 2016 @ 9:57pm 
- The level covers on the download and upload tabs are misplaced

- Game crashed when i started my level (Wich was in the upload tab)

- Can't place edges on top of other edges (This is extremely annoying because the game does this in almost EVERY SINGLE LEVEL of the main campaign, edges are important to make a level look visually good and in the leaked alpha of the editor I remember you could place an edge in top of another without any problem)
Last edited by Pi0h1.com; May 3, 2016 @ 9:58pm
Video-Brains! May 4, 2016 @ 9:28am 
- Fat tazer cops still disappear when placed for pardo and butcher. Especially important for butcher, as he has 1 faction to fight to begin with, and they dont even work properly. idle melee enemys would be good aswell.

- Evan can still punch dogs and delete them, ruining combo's and hampering game design. If i remember, someone posted this on the Hotline miami 2 (or maybe even dennis wedin's twitter, I dont really remember) MONTH'S ago.

- Son when placed with the infamously broken bloodlines can only fight soldiers, which as we all know, as the glitchiest faction by far. Lean execution crashes game, LMB+RMB spread disarms son. Dont know if he still turns into richter when killed while spreading MP5's

- Richter's silenced uzi is NOT silent, and alert's enemys like a normal gun.

- Hammer cannot use the tazer, I get jacket not using it, but hammer is pretty much a finished character, so you would expect him to be able to.

- Placing beard with a clip based weapon (machine gun, shotgun, sniper) will have him start with a single clip and no reserve ammo. would be cool as a toggle, but ultimately needs fixed.

- Hammer vs Soldiers and the hard mode editor level glitches should be left intact. Those are 2 of the better feature's in the editor, and should actually be left intact. Hard mode would be great if it had a dedicated toggle though.

- All of the mafia weapons (silenced pistol, AK, M16, and possible double shotgun) arent properly programmed with Writer2 (Rage Evan), For example, S. Pistol bullets will come out his hand rather than the correct position from the gun. From what i can work out, the sprites are mirrored the wrong way round, and would be a easy fix. I already spent 10 bucks on the game, IM NOT FIXING EVERY BUG IN THE GAME.

And there's much more. Oyy yoii yooii,
Pi0h1.com May 4, 2016 @ 6:06pm 
-Beating a floor that only has elevators doesn't give me the "Floor Cleared" message (I've only tried this with Pardo, don't know if it happens with other characters)

-With the Hammer, if you make a level with elevators and change the x and/or y coordinates it crashes the game when I click on play level (This happened in the previous update, but I'll assume it hasn't been fixed).
Stonepaq May 10, 2016 @ 8:22am 
Originally posted by VideoBrains!:
- Fat tazer cops still disappear when placed for pardo and butcher. Especially important for butcher, as he has 1 faction to fight to begin with, and they dont even work properly. idle melee enemys would be good aswell.

- Evan can still punch dogs and delete them, ruining combo's and hampering game design. If i remember, someone posted this on the Hotline miami 2 (or maybe even dennis wedin's twitter, I dont really remember) MONTH'S ago.

- Son when placed with the infamously broken bloodlines can only fight soldiers, which as we all know, as the glitchiest faction by far. Lean execution crashes game, LMB+RMB spread disarms son. Dont know if he still turns into richter when killed while spreading MP5's

- Richter's silenced uzi is NOT silent, and alert's enemys like a normal gun.

- Hammer cannot use the tazer, I get jacket not using it, but hammer is pretty much a finished character, so you would expect him to be able to.

- Placing beard with a clip based weapon (machine gun, shotgun, sniper) will have him start with a single clip and no reserve ammo. would be cool as a toggle, but ultimately needs fixed.

- Hammer vs Soldiers and the hard mode editor level glitches should be left intact. Those are 2 of the better feature's in the editor, and should actually be left intact. Hard mode would be great if it had a dedicated toggle though.

- All of the mafia weapons (silenced pistol, AK, M16, and possible double shotgun) arent properly programmed with Writer2 (Rage Evan), For example, S. Pistol bullets will come out his hand rather than the correct position from the gun. From what i can work out, the sprites are mirrored the wrong way round, and would be a easy fix. I already spent 10 bucks on the game, IM NOT FIXING EVERY BUG IN THE GAME.

And there's much more. Oyy yoii yooii,
All of this, plus the usual bug that haven't been fixed since release, including the pickup glitch (hitbox detection issue while trying to pick up a weapon which dropped to close to a wall sometime makes it impossible to grab it except if you stand right on it).
And the corner glitch (being killed by any ranged of melee weapon while if you're too close to a wall's edge, almost always occurs against dogs and psychos in release).
Zener May 12, 2016 @ 4:05pm 
Occasionally a level I made will crash when going on the second floor, and attempting to open it in the editor hard crashes the computer. i have no clue if this is something with data corruption or what but whatever it is it's making me paranoid to open any of my multi floor levels
Matomat May 13, 2016 @ 6:54am 
Sometime the music and all the sound slowdown and make a very horrible sound its since the update of march i'm on windows 7
Last edited by Matomat; May 13, 2016 @ 6:54am
Dipster May 13, 2016 @ 8:57pm 
I as of right now can not find a campaigns folder in my hotline miami local files.
angstlicht May 13, 2016 @ 9:43pm 
This campaign has a lot of custom sprites and mods and got really shredded by workshop for me. Specifically The Son's sprites were mapped and displayed completely wrong even though his sprite sheet wasn't one of the things changed. Most of the other mods just didn't load completely.
Cloudy May 17, 2016 @ 10:06pm 
Why is the middle-mouse panning freezing glitch still in the editor?
Rat Bastard May 24, 2016 @ 8:25am 
Bugs:

-Enemy limit
-In a custom campaign the music from the intro carries on to the main level if ended via a cutscene fade
-If level A has no outro and level B has no intro, then the game will skip over the scoring for level A and go right into the next level.
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Date Posted: May 3, 2016 @ 1:04am
Posts: 18