Julkaistu 24. helmikuu.
Early Access -arvostelu
Well, I've not put as much time into this game as I would have liked to, but there's a reason for it: the game is beginning its swansong.
Hawken's an interesting title. It looks and feels vaguely like MechWarrior, but plays like Quake. It's fast, simple, and twitchy. MechWarrior players and classic FPS junkies such as myself will find this make the veneer of Hawken's "gritty, 80's retro-futurism" mech look fall away quickly, and become a different form of Quake. You now can do a quick-tap dodge, 180 turn, hover in place, and hold and fire two weapons at once. Nifty. But not enough to keep me interested.
Mech customization is extremely streamlined. You can't switch out engines and modify armor and ammo amounts in an effort to balance weight. You can only modify one of your two weapons; the mech model locks you into its secondary. Primaries are mostly...well, oversized M4's or shotguns with bottomless mags. You get deployable items, like turrets, shields and oversized grenades of all types, and enough space for 2 of the max-level internal systems that give you mech special bonuses. That's it, sans cosmetics.
One of the few things I really like is mech abilities. These are simple one-key strokes that can give you an edge mid-combat. Some examples include resetting your heat buildup, extreme accuracy, invisibility, damage reduction, and even heavy frontal blockade armor on heavy mechs! They add interesting interactions to combat, and can let lone mechs or outclassed mechs take on and win engagements they normally shouldn't. This isn't your grandpa's Alpha Strike.
Gameplay is fast but forgiving. Twitchy players will score secondary hits reliably, and as long as you can track half-decent, you can easily chew through a heavy mech's health as a light, without so much as a second thought. Dying results in respawning, which while I think there should be a mode where it's just fight other players with respawn, a lack of some type of "hardcore permadeath tactics" mode does seem to trivialize gameplay, at least compared to a MechWarrior title.
Most all the mechs look identical, and are roughly the same size. Some have rather silly looking features, and few have discernable cockpit locations. Heavies are also extremely maneuverable despite being "heavy." MechWarrior fans will not likely like how piloting the different weight classes feel, as it is somewhat hard to really distinguish light from heavy from the cockpit perspective.
The truly sad part, however, is that upon reading up on this game since starting playing, I discovered something truly heartbreaking. It seems the devs have taken a page from HiRez's playbook, and due to poor decisions essentially left a game with great potential to rot after attempting to milk it for cash. Apparently, the Hawken IP is in limbo, undeveloped, abandoned by a dev crew that's basically gone missing, with legal issues and agreements pending that can result in Hawken simply ceasing to exist one day. While Hawken is blessed with an equally passionate player base like Tribes, I fear it will ultimately suffer the same fate: a slow, painfully drawn-out death where player counts dwindle until there's no profit to be found left in the IP and the servers close down, the game lost. Assuming whatever legal matters are going on don't pull the plug sooner.
I don't recommend Hawken, simply so you avoid the grief of falling in love with the title should it ultimately die as I predict it will.