Offworld Trading Company

Offworld Trading Company

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Yarlen  [developer] Feb 17, 2015 @ 12:30pm
Offworld Trading Company v0.0.4816 Change Log
Thank you for joining Early Access and providing such great feedback! We wanted to get an update to you quickly that resolved many of the initial issues. We still have a lot of work to do. Progress will be slow and steady. If this new update causes you issues, please let us know in the Offworld Trading Company Support forums.

AI / Game
  • AI players will pause more between purchasing stock
  • Made scientific tutorial easier
  • Reduced Offworld prices by around 25%

Art
  • New art for the Chemical Laboratory

Game Hangs
  • Fixed post-game screen -> options screen hang issue

UI
  • Reduced UI latency when using Hacker Array and other advanced buildings
  • New “Colony Abandoned” lose screen for the campaign
  • Lose screen now displays who bought the player out
  • Increased messge event log text size
  • Fixed player losing EMP by accessing the options screen while trying to target it
  • Game start: “No random events” title fixed from “No new resources”
  • When you start with the map revealed, it now does not show the “Click to Scan” prompt
  • Removed “Awards” from the post-game screen until we populate it
  • You’re not allowed to found on the colony! It’s not right!
  • Added a nag screen when players try to quit the game while they are the host
  • Fixed main menu animation getting paused after exiting a paused game
  • Fixed the resolution dropdown disappearing when the window is a smaller resolution
  • Offworld market buttons now show $XXk for their price instead of the incorrect $XXXk
  • Rephrased tooltips to fix grammar errors (Thanks Ori Avtalion!)
  • DELETE key now scraps buildings, constructions, and cancels claim tiles when an appropriate tile is selected
  • “hq” -> “HQ” in tooltips (Thanks Ori Avtalion!)
  • “lean” -> “learn” (Thanks skyhrg!)
  • Fix for unreferenced variable when toggling the building power on and off. (Thanks TigerShark!)
  • Fixed player stock list colony upgrade button mouseover to show the information of the bought player's colony that can be upgraded, rather than the active player's colony. (Thanks WithinRafael!)
  • Tutorial intro now states “water” instead of “oxygen”
  • Renamed “Ice” to “Water Ice”

Graphics
  • Setting frame limit to 100fps to help the main menu from consuming all GPU resources
  • Added vsync option to options menu
  • Fixed shipping container shadow problem
  • Fixed half-pixel shadow bug in D3D9
  • Fixing fullscreen checkbox to match game state
  • Removed 4:3 and 5:4 resolutions from the resolution list

Misc
  • CTRL+PrintScreen takes a hi-res screenshot and displays the location
  • New names added to the credit list

If you want to run Offworld Trading Company in DX9, please use the OffworldD3D9.bat that is in the install directory. You can find this easily by:

  1. Select Offworld Trading Company in your Steam Library list
  2. Right-click and select Properties
  3. Select the Local Files tab
  4. Click on Browse Local Files...

Things that are not fixed yet but are working on:
  • Saving and loading games
  • Host migration for multiplayer (for when the host stops or ends the game)
  • Audio issues with the Mac.
  • Offline mode for single-player games
  • Providing players with a development roadmap so they know when to expect what
  • … and a whole bunch of other cool stuff!

Again, progress will be slow and steady. Let us know your problems and we’ll get them fixed.
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Showing 1-15 of 42 comments
Webbie Feb 17, 2015 @ 12:36pm 
Nice!!
God of Thunder Feb 17, 2015 @ 12:42pm 
Looking good!
Its an awesome game btw, I'm loving it :D.
Fornax Feb 17, 2015 @ 12:43pm 
Thanks!
Ham Feb 17, 2015 @ 12:57pm 
Great job, guys. I really really love the game already, this is something I have been unconsiously waiting for for a very very long time.
Saint_Nutella Feb 17, 2015 @ 1:08pm 
This game is looking pretty cool so far.
NoLockerGrabPlz! Feb 17, 2015 @ 1:13pm 
Still need the ability to:
1. Loop music
2. Edge-drag to the right
anothertrashbox Feb 17, 2015 @ 1:18pm 
Your game is totally AWESOME ^_____^
Thanks a lot!
Awaiting for save/load function.

P.S. It was a mistake to make a scientific tutorial easier. Really sorted out boys from the men. Glad I had completed it before simplification.
Last edited by anothertrashbox; Feb 17, 2015 @ 1:25pm
Girthquake Feb 17, 2015 @ 1:21pm 
Awesome! Going to try this right now :)
philriggin Feb 17, 2015 @ 1:24pm 
Main Screen page now does not show menue tabs..... Inablity to "do" anything but watch Mars rotate...lol.
Toranga Feb 17, 2015 @ 1:31pm 
Thanks, will check it out, great work up untill now
Yarlen  [developer] Feb 17, 2015 @ 1:31pm 
Greetings - Have you tried to validate your Steam install files? (Select the game in your Library, right-click to Properties -> Local Files -> Verify Integrity of Game Cache.)
philriggin Feb 17, 2015 @ 1:44pm 
Thanks for the sugestion Yarlen..... completed verify with no change in result. Only backdrop of main screen apears with spinning Mars. No Menu Tabs visible on screen and so cannot do anything. I am going to try to delete game and reload. Thanks again.
jaywinyeah Feb 17, 2015 @ 1:44pm 
Originally posted by philriggin:
Main Screen page now does not show menue tabs..... Inablity to "do" anything but watch Mars rotate...lol.
That is probably due to the hardware rendering UI switch. Can you describe your system? Do you have an integrated video card and/or a discrete video card? Does the menu show up if you run the OffworldD3D9.bat version (found in the install folder)?
Doktor Quark Feb 17, 2015 @ 1:47pm 
Removed 4:3 and 5:4 resolutions from the resolution list
Why Do you ruined this game for me, 4 hour after I purchased it?
Trygger Feb 17, 2015 @ 1:55pm 
Originally posted by Doktor Quark:
Removed 4:3 and 5:4 resolutions from the resolution list
Why Do you ruined this game for me, 4 hour after I purchased it?

Sort of agree. I was thinking about getting this but I have a 1280x1024 monitor and I don't want to be forced into widescreen with the black bars or have the screen all stretched out. It is early access after all so maybe down the road they'll re-implement it.

Maybe the UI can be re-designed? I mean if the options were simply broken and didn't work I'd understand removing them, but if they worked fine, why remove support for them?

Maybe consider adding support for it? I really hate it when games "Force" my monitor into widescreen and I get the ugly black bars. I'd rather have a narrow FOV then get tiny text and such.
Last edited by Trygger; Feb 17, 2015 @ 2:03pm
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