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Though, now today we don't have much time, but tomorrow or the day after I will definitely look in to it, and would appreciate all feedback/info.
We have previously noticed that mouse pointer options in windows affect the mouse input for the game, so for now make sure you turn of the built in mouse acceleration in windows. We would like to implement it in a way where the game would not be affected by it, but that is how it is for now sadly.
Thanks for reporting it!
As I said the issue is not persistent. Enhanced pointer precision is off. Slider is at 6/11. I'm using Windows 7 64bit. In-game sensitivity is "7" with no axis modifications.
That's weird though. Shouldn't raw input be independent of windows settings?
PC Specs as follows:
CPU: Intel Core i5-2310 (2.9GHz)
Motherboard: Gigabyte B75M-D3H
Graphics card: AMD Radeon 6770 (1GB)
Ram: 2 x 2GB DDR3 1333MHz
Resolution: 1920x1080 (native)
Mouse: Logitech G400 rev2 (800 DPI)
But if you still experience problems with the mouse input implementation after the patch, please let us know, so we can try to fix it once and for all. (Though I'm pretty sure we figured out the issue now)
Will see how it goes :)
1) When is patch? :)
2) I will be upgrading my computer soon (30 fps @ 1280x800 is bad and I do not want to do that anymore).
Considering this game is rather unique in its rendering demands, how do equivalent cards from different manufacturers handle this game? I know there are distinct differences between Nvidia and AMD with regards to certain rendering techniques (tesselation, texel fill-rate etc.). So which one would do better in a game like this. Do you have benchmarks from test-rigs?
fyi: I am looking at possibly Radeon 9280 or Nvidia GTX 680/770. Either one will be a massive improvement, but I am interested in what is best for this game as I intend to continue playing it for a while yet.
2) We don't have that much experience with AMD cards sadly, all card we are using are Nvidia. The best card we have is an Nvidia GTX 660, so a GTX 680 should be more than fine, as we can run the game on all levels without any noticeable frame rate drops with medium draw distance.
And that is without the large optimizations of the backgrounds that I will try to fix during this week. So, I bet you will be fine with either of those cards, so it should be up to which you want to have for the future : )
It's 7:44 AM here now.. and I didn't get any sleep as I was working on an optimization... I won't make any statements about how great effect it had, but it's sure makes a noticeable difference on the tests I've done so far. It will be included in the beta as well. I'm very curious to see the results now...
But martin will have to build and up load it as it will take a little too long for me to do right now (need to get home atm). But you should be able to expect the beta to arrive sometime today, unless there are some unforeseen problems.
(Sorry if my English is somehow worse than usual right now...)
http://steamcommunity.com/app/262390/discussions/0/35220315595318817/