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This is 4 years now when you guys first got the rights to Vanguard Princess. Back then, you guys stated that the game will have netplay capabilities and probably be put on Xbox Live (I'm not concerned with this no more since I don't have a Xbox 360). It took you 2 years afterwards to even get the game released on PC when it was just graphical & translation changes, another year gone by to get the game in the OnLive service, & now we're in 2014 and you guys got it on Steam with the same promise that the netplay function was in the works.
It's already bad enough that you guys wont provide an yes or no answer as to if Sugeno stopped developement on Prime (which everyone has speculated....yes, he has) but now you want fans to help you again by funding the development of a feature which was the main draw for people to buy this game......a game that is normally "FREE" (without the english translations & ability to choose Hilde outright). Within those 4 years, what have eigoMANGA been doing outside of trying to get this game on 2 different media platforms (Steam & OnLive)!? Keep in mind that some of us even double (or triple) dipped on this game to support it with us knowing that an actual online mode was being made.
Now you guys pull this stunt and want fans to help you guys again by funding to have a function developed that you guys promised that was being worked on? Yeah, it will be free if you guys ever release it but not to those who help by giving into the indiegogo campaign because they literally paid for it (no matter how small the amount.....okay maybe anything under $10 but still, you get my point). Yes, I'm outraged by this because you guys have kept quiet about it since the beginning without even giving any update as to what is going on and then this magically pops up and you expect some people to just accept it and help out (again).
We worked on multiplayer feature using Steamworks with them as well at the conference. It was a challenge to inject their coding into our engine which was a bummer. An external application is the only way to get this work. If a developer can create this through Steamworks then great!
1. Yes, we tried to build with for Xbox Live. We worked with Microsoft Studios and their engineers to make it work but their XNA didn't support the engine. Onlive is a different story; they had their internal company situation which delayed the game. Despite this we all pushed really hard for it to ultimately get on their.
2. We don't know if Sugeno stopped the development of Prime. It's a different game and he can essentially do whatever he wants. Aside from the Steam and Onlive, we're actually experimenting with Unity 2D to port Vanguard Princess into that engine...
3. There's a lot of incentives for supporters to join the campaign (I don't want to write it all out, just go to the indiegogo page). You're right, we should be more active on the community boards. Vanguard Princess is a brand that we are very behind. I mentioned before hand, we've been busy creating a new Mac and Linux wrapper for VP and we are experimenting with Unity 2D to port the game on that engine. Unity 2D will give us alot of freedom to do the things that gamers want. I don't want to mention about this but we are working with a game studio who has a successful 2D fighting game and the idea is to do use that engine for a new VP game but that's not going to materialize until a couple of years.
In the meantime, a netplay is needed now. It was the fans' idea at various cons to do a crowdsource campaign so hear we are now. I've been personally playing around with MTSP and the Lunaport source I think it'll work great with VP on Steam. From what I can see, we just need to sync two Steam versions on VP together, adjust the file size parameters within the Lunaport source code so that I can read the Steam game, then we'll see what happens.
@MikuruX I agree we should be more vocal and active in the community boards, but we definatly have been working on an updated version of VP.
1. The situation with XNA not being compatiable with Vanguard Princess was a gimme. Besides the fact that XNA was pretty much dead as soon as Unity was announced, XNA was never compatiable with Vanguard Princess because VP was developed with a closed source game engine (Fighter Maker 2K). You would have to have needed a source code build of Fighter Maker 2K from Enterbrain to even make that possible but their likely wont cough up a source code build of the program for a single game. Not only that, you would have to rebuild the game from scratch again as well.
2.Wait....you don't know? Are you guys supposed to be working closely with him on this? Is simply asking him not even possible?
3. I'm sure the incentives are great and all but only for those people who want them but coming from the point of view of someone who has no interest in them, it's very hard bring one self to supporting the cause with the way things have percieved themselves to the general public like myself and many others (sorry but Anime Expo is one of the worst anime conventions I've experienced and I swore I will never return to that awful event....I'll stick with Anime Weekend Atlanta). I'm not trying to stop this from happening but understand that from a consumers point of view, there are a lot of "issues" as to how this is being percieved, handled, & conveyed to the public.
At any rate, I recommend you guys talk to some people in the SRK VP forums. They know more about getting in touch with people who can make the netplay patch for you guys and probably more cheaper than what you are asking for. Just saying.......
I'd be happy if the developer fixed the fullscreen issue.
1 & 2. Enterbrain is the publisher of FM2D not the developer. The developer went out of business along time ago which is why Enterbrain took it off the market. Both nonetheless, the engineers at XBox in 2011 were confident that they could get VP on Xbox Live.
You're right about Unity. It solves all our porting product. We all jumped for joy when they announced Unity 2D.
3. Sorry about your experience about AX but it is the biggest Anime convention in North America. When you want to make an anime/manga announcement about a new project in North America you do it at AX.
Excellent idea about getting in touch with the SRK VP.