Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Woohoo!
Also, if you guys are still looking for good blurbs, check out Rock Paper Shotgun's review: https://www.rockpapershotgun.com/2016/01/25/darkest-dungeon-review/
Congratulations guys/gals !
No way currently to access the Musketeer if you did not back at the appropriate KS level. Note however that the Musketeer is not a new class, but rather a different skin for the Arbalest.
Also, I do hope that the console versions means that the PC version will gain gamepad and big screen support on Steam afterwards?
Why not make the "Never Again" quirk also allow that character to participate in any run outside of the Darkest Dungeon and grant a huge resolve XP boost to everyone who goes along with? I haven't actually gotten to end game yet myself (and know next to nothing about it) so, I can't speak one way or another on it but, I would think that would be a good way of reducing the grind while allowing those high level characters to be more than just trophies.
I fully understand the point behind preventing high level characters from entering low level dungeons but, it's a bit of a pointless restriction while the player is tackling end game content.
Anyway, all that aside I'm looking forward to future updates.