Two Brothers

Two Brothers

sumopoops Dec 3, 2013 @ 6:17pm
Not Full controller support
You have to use your keyboard to setup the controller every time you launch the game. You also have to use the keyboard to do ALT-ENTER as theres no way to setup full screen in game, so unless you wanna play in a tiny window you gotta alt-enter. Also because of this the game is streatched to the wrong aspect ratio and has horrible screen tearing.

Anyone else having these problems>
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Showing 1-9 of 9 comments
Skylancer Dec 5, 2013 @ 6:46pm 
I highly reocmmend XPadder, It incrediably handy for the games that don't support the Xbox360 controllers natively or games that dont support DirectInput or XInput at all.

Worth the $15.:D:
sumopoops Dec 5, 2013 @ 7:30pm 
Yeah XPADDER is awesome. I'm more than happy to use it for games that don't have support or have "Partial Support". But if a game is advertised as "Full Controller Support" then it should work with a controller 100%. That's false advertising.
arcadus Dec 6, 2013 @ 7:58pm 
this does have controller support, it just doesnt save your options. it takes 5 seconds to change it
dirtywhirlwind Dec 7, 2013 @ 6:10am 
Originally posted by arcadus:
this does have controller support, it just doesnt save your options. it takes 5 seconds to change it
No one says otherwise. It doesn't have full controller support though. To pause the game you still have to press enter on your keyboard for example. Not too much of a hassle from how I have it set up, but probably more annoying for people that likes to use BPM.

Biggest issue for me, is stretch-to-fit in fullscreen mode. I sincerely hope they plan on fixing that. I have no tearing though.
sumopoops Dec 8, 2013 @ 1:33am 
I've done a bit of coding myself. Resolution and controller support are easy to implement (depending on the language). Making a 30 hour RPG is the hard part. Why put all this work in and then fail on the most basic features.
claudekennilol Dec 10, 2013 @ 10:16am 
Originally posted by Firebrand:
I've done a bit of coding myself. Resolution and controller support are easy to implement (depending on the language). Making a 30 hour RPG is the hard part. Why put all this work in and then fail on the most basic features.
Quoted for truth.

This is pretty much the reason I refuse to play Binding of Isaac. 'Cause they outright say "screw you use joytokey". I have no problem doing it myself, but to acknowledge that you're lacking and not spend a bit of time to implement it is beyond me.
BrandeX Jan 23, 2014 @ 5:12am 
It says "partial controller support" on the store page, but it has an error, because it also has the icon for "full". It can only be one or the other, the publisher would need to edit the store page entry and remove the "full" icon.
FuzzyReasoning Dec 27, 2014 @ 12:08pm 
it's really annoying because Steam shows this game as controller support when accessing Steam via my Nvidia Shield... And then I still can't play it easily... Seems like the developer needs to address this.
BrandeX Dec 27, 2014 @ 8:10pm 
Yea it sucks the way things are set now. I even have a couple games WITH full controller support, but the "AAA" publisher, couldn't be :csgoa:ssed to label the store page correctly, so they don't show up in the Big Picture "controller support" filter mode, since they are labeled Keyboard only in Big Picture for now.
Last edited by BrandeX; Dec 27, 2014 @ 8:11pm
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