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There might also be some teething issues/bugs that slipped in with the 64bit change... if you fancy being a beta tester of the 64bit executable perhaps you could email me at (support at curvy 3 d dot com) and I'll send you a personal 64bit build to try out!
Email sent - you continue to be a wonderfully communicative developer!
Only after like 30 minutes of importing model after model next to each other in a huge group and screwing with them as AMeshes, randomly exploding and Voxel merging all... did I finally get it to give me an out of memory error and refuse to merge.
However unlike with the 32 bit version, that did not crash the app. I was able to just go back to sculpting or save my file or whatever.
So it is a huge improvement. I haven't noticed any differences or issues yet, everything is working as expected (better actually of course). I'll keep playing around with it and I'll email you if I run into any bugs or what-not... but it seems like this might be close to being ready to push out on Steam even?
[You can revert to the 32bit version by running "Curvy.exe" from the install folder if you need to]
Been trying to get back into your forum but mailer isn't resending my login data.
I'm one of that small circle, ha ha