Underrail

Underrail

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d10sfan Sep 23, 2013 @ 3:58pm
Mac/Linux Support?
Any plans for Mac & Linux support?
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Styg  [developer] Sep 23, 2013 @ 4:05pm 
Copy-paste of what I wrote on this topic before:

"Here's a quick word about possible portability of Underrail because I get asked this a lot.

The reason why Underrail is Windows only is because it's built using C# and .NET, and based on Microsoft's XNA technology.

Now, because Microsoft has since decided to discontinue their XNA development I will also be moving away from it in the development of future games.

One of the possible alternatives is Monogame, which as I understand is a cross-platform implementation of XNA based on Mono (the cross-platform .NET implementation). So if I decide to try out this technology in some future development I will test it out by trying to port Underrail to it.

So it's possible that as some point we will see Underrail on Linux and Mac, but that certainly won't be anytime soon and neither can I make any concrete promises regarding that."
d10sfan Sep 23, 2013 @ 5:59pm 
Ah ok thanks for the information
Originally posted by Styg:
snip
There are plenty of XNA games ported with Mono, I believe you will make it :)

Dude I would SOOOO much play this game on Linux. Make this thread sticky so you will see that there is some good interest in it!
Centisteed Sep 27, 2013 @ 3:33pm 
Microsoft discontinues its own game development s/w? GTFO. (Actually it figures).
BI LI Sep 29, 2013 @ 12:02am 
Originally posted by Styg:
Copy-paste of what I wrote on this topic before:

"Here's a quick word about possible portability of Underrail because I get asked this a lot.

The reason why Underrail is Windows only is because it's built using C# and .NET, and based on Microsoft's XNA technology.

Now, because Microsoft has since decided to discontinue their XNA development I will also be moving away from it in the development of future games.

One of the possible alternatives is Monogame, which as I understand is a cross-platform implementation of XNA based on Mono (the cross-platform .NET implementation). So if I decide to try out this technology in some future development I will test it out by trying to port Underrail to it.

So it's possible that as some point we will see Underrail on Linux and Mac, but that certainly won't be anytime soon and neither can I make any concrete promises regarding that."

M$ keep making bad decisions and you want to keep using their tools/technologies? Even if it's a open implementation, sounds a bad idea. Try something that is out of the reach of big companies' decisions, 'cause they only think about making more and more money, they don't care about the devs' or artists' work.

Learning and working with something that is already consolidated, open, powerful and portable is always a good decision.

Keep the good work =)
Conir Oct 5, 2013 @ 4:55pm 
thats sad, but thanks for the info
sst489 Oct 6, 2013 @ 8:08am 
If it can help Styg on is future games. Unity could be a good replacement for XNA. Its a full multi platform game engine and the script language used to code the game logic is in C#

i am personally using it on a personal project and i am so far really impress by it. I think its a perfect tool for a indie developper (you dont have to pay a dime during production and they have many different license who are easilly accessible to a indie developper).
HRYB Oct 6, 2013 @ 11:24am 
you would have me sold if it is released on mac!

hasufell Nov 30, 2013 @ 4:24pm 
+2 customers for a linux version
dmonin Dec 3, 2013 @ 4:42am 
About XNA. There a little chance that MS will continue to work on XNA, You can find here: http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/3725445-xna-5

Currently this suggestion is number two in top ideas.

And it's really pleasure to know that UnderRail based on .NET technology :)
Pink Yoshi Egg Dec 6, 2013 @ 12:12pm 
+1 for Mac port. Hope to see Mac/Linux versions in the future. Good luck. :)
sst489 Dec 6, 2013 @ 1:48pm 
Originally posted by Blue Yoshi Egg:
+1 for Mac port. Hope to see Mac/Linux versions in the future. Good luck. :)

-1000000 for Mac or Linux port, just get a cheap pc , they sell them now at 300-400$ all include. The problem with multiplatform games is that all those games suck on every platforms.

Please keep underail PC only and invest all you time and energy making the best pc game ever.
sst489 Dec 6, 2013 @ 1:56pm 
Originally posted by dmonin:
About XNA. There a little chance that MS will continue to work on XNA, You can find here: http://visualstudio.uservoice.com/forums/121579-visual-studio/suggestions/3725445-xna-5

Currently this suggestion is number two in top ideas.

And it's really pleasure to know that UnderRail based on .NET technology :)

I do hope Microsoft will do something for us Line of Business Application developpers.

We want a good serious .Net game engine from Microsoft, We spend all our weeks working like robots for the corporates, it will be only just and natural for all those corportate guys to put some real investement in a professional gaming engine, so we can at least have some real fun coding during week end.
Last edited by sst489; Dec 6, 2013 @ 1:57pm
Feist Jan 17, 2014 @ 11:05pm 
Aww, that´s a real pity...I was really hoping for a Linux version. Still, ít does sound a bit complicated so I guess there´s no helping it. I´ll keep my fingers crossed for a port sometime in the future though. ;-)
sst489 Jan 18, 2014 @ 3:25am 
Why on every games, on every forums someone have to ask for a linux version ???

c'mon guys following steam stats all the differents linux OS are not even 0.2% of total market. Its time for all those linux fanatics to stop beeing greedy, you can now have a cheap copy of windows for around 50$.
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