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Fordítási probléma jelentése
The game is hard at first but it gets easier later on.
Really the best thing to do is to do all available quests until you get to the part where you can upgrade but DON'T upgrade, there is a repeatable quest you can do forever until you do upgrade. Just do this quest over and over again until you are on your third or fourth generation of children, make sure you have 3 monsters in each room. That's a good pace to start with.
Fighting is best done through blocking one enemy at a time as they climb the stairs. That's how you isolate the enemy troops. Just call forth your long ranged monsters first so they're really close to the action and can blast the adventurer repeatedly.
You're not supposed to have conflicting monsters; these monsters happiness will not go up, which will make leveling them up harder
Yes, you want to evict lower tier monsters for higher ones. Not only do they have higher stats, but they more often than not can pay more rent. But your money should really be coming from quests.
As a rule, Undeads are the bomb. Everyone loves the zombies, the Boneymushas are neat witch killers and Funtoms are great against Pirates and Ninjas.
The quests definitely get harder quicker than you get stronger, especially if you're not progressing well. But the random-event units do not get harder so you won't get overrun if you just wait until you're ready to continue.
The main ways of getting stronger are:
- Having your monsters breed and make offspring. Buy a Love Hammock bed for this and maybe use Love Balloons/Erotic Cakes to help if you sort your finances out. The hard part of breeding is making sure nothing happens to them - don't evict, let die, or run into debt your strongest monsters (unless you don't need them anymore). You kinda have to let them get away with murder.
- Raising their satisfaction... Make sure they say either 'This room rocks' or 'Not Half Bad' and they will just get happier over time. Only buy them what they request if it's cheap or you have lots of money to throw away. How they evaluate a room depends only on the room's quality - not what they can afford - so if the tenants don't want to pay much it's because the furniture sucks (or perhaps that it's not very well tailored to fit that particular monster). You will run into problems with monsters not being able to pay because of their jobs but not until a while further into the game, probably (except cheepies, they are a plague all the time).
- It's a shame but it's true that when you get new monsters they tend to pretty much always be stronger than the previous kind with a few exceptions. You get new species both by raising your reputation with that species (it tells you what you need to do to raise reputations in the bestiary for each kind) and completing particular quests. As the other guy said, undead is a really good species for most of the game so you could focus on that, but make sure you keep a variety as species that dislike you will stop arriving for a room altogether.
The fighting is a bit awkward, but the reason they stand at max range is so you can have a full line (melee<-midrange<-longrange<-superlongrange) but it's rarely efficient to do that. The easiest way to fight is to funnel them as they come up/down a stairway with a tank so that only one can get through at a time, and beat them with ranged units. You should get used to retreating a lot too. After that you can come up with your own strategies.
I don't know if you're supposed to have conflicting species co-exist because I never really tried, personally I just went with Elementals for the ridiculously strong tank class. I assume you're buying altars for the abyssals?
Learn to be more heartless! Evict crappy tenants and only take ones with good stats and good jobs. Though if you want some specific species, you will have to put up with the ♥♥♥♥ they give you (difficult requirements, poor rent etc) so it's up to you. I currently have 4 Q.P.Ds because they have insane stats, but they refuse to pay any more than 125G for a completely upgraded room (the rest of the tenants range from 600-1000 T_T)
It's definitely hard, but there are lots of strategies to use. That's what makes it a good game. This is probably my third game so far. I think really, the game doesn't explain all the nuances very well and you have to find a lot of it out yourself.
I hope it helps, anyway.
Scratch that. Every monster in the game is op. You just need to breed them to the point their kids will become demigods. Sure you will have to evict the parents for the kid to get a wife and get a even better kid.
One thing to know if you breed them is that you must not expect them to always pay the rent, I end up having more than 7 generations not paying rent the rest of the game, but their stats... wow.
You don't belive me? Here are pictures of the worst monster in the game (upgrated to demigod stats), killing the legendary hero, solo.
[If you don't want spoilers don't watch the links]
http://steamcommunity .com/sharedfiles/filedetails/?id=184413710
http://steamcommunity .com/sharedfiles/filedetails/?id=184413637
Keep everyone at "rocks", until the monster's satisfaction is at "ecstatic" levels; then you can raise their rent to "decent" status (as long as they aren't struggling with the rent). The satisfaction bonus (the blue bonus) tops at +10. Make sure you don't confuse with the weather affinity bonus; that's something else entirely and that is added to the satisfaction bonus.
Back when i only had the 2nd floor i was making around 1000g+ from rent alone so for a while I just focused on making more babies for stronger monsters and was able to easily kill any of the random guys coming around.
Dunno if the lil weed elementals are always like this but i was able to almost max the amount of rent one of them was paying, she kept getting promotions so in a way she was making up for the money my zombies failed to bring in.
With tenants that are good in paying their rent i push the amount up so they say something like "Room is decent" and if they're getting promotions at work i go up again to "Room is meh" buuuut if i go up and they instantly go into debt i go back down to "Room is decent"
Always have melee based monsters as the first things they'd run into, in 1st floor i have the first 2 rooms with melee then ranged, 2nd floor i have a melee based monster right next to each staircase on the left and the right with ranged in the middle- depending on their speed you can sometimes send them out at the start of combat and sandvich them between the other melee from first 2 rooms on the ground floor.
Make sure to save your game before starting any quest or building any expansions!
- getting 2 parents and a child in each room
- bottlenecking the enemies
- planning ahead by reserving empty rooms for strong monsters
- getting rid of the weak/poor monsters by overcharging them on rent until they run away in the night or sending them on suicide missions.
- save / load repeatedly if you're also aiming for "no monster left behind" achievement.
You can let them run away for "kindly landlord". That won't count against you.
Oh yeah,
- if you buy them a desk, your tenants' mdef will increase slowly over time.
- if you buy them a bookshelf, your tenants' matk will increase slowly over time. (Magical attack monsters only)
- if you buy them exercise equipment, your tenants' def/atk will increase slowly over time depending on what you get. I know weights will raise attack (Physical attack monsters only). I think the ab machine will raise def. Check the link for a breakdown of which equipment does what.
http://steamcommunity.com/groups/UnholyHeights/discussions/0/864980734919238280/
- Def maxes at 99. I think atk/matk can go above that cap based on a screenshot in this thread.
- this may be a conspiracy theory, but I think buying your tenants a computer will net them promotions more often.