Kingdoms Rise

Kingdoms Rise

View Stats:
Polix  [developer] May 29, 2014 @ 2:19am
Change Log 29/05/2014
Changes:
-Fixed last used spell effects happening on death
-Fixed throwing axe discrepancies
-Fixed fatalities going out of sync
-Tweaked cloth physics
-Fixed bug in which player could get stuck in no jump state
-Made tapping sprint key leave sprint state faster
-Attack vs attack new sound
-Shortened pull and tweaked the pull power scale
-Pull damage changed to 17
-Push damage changed to 5
-Fixed double casting pull leaving effects
-Increased player step height
-Widened horizontal swing registration
-Throwing knife damage reduced to 29
-Player always running while not dueling
-Fixed bug in which player could stay sprinting with sword out
-Fixed bug where player could move while using firecircle
-Added voice sounds to push/pull
-Fixed broken female skin
-Added correct animation blending to new spells
-Fixed bug in which player could get stuck in a swing
-Fixed player voice changing on opening loadout
-Fixed animation bugs when player walks into range of other players
-Fixed jump sounds playing twice
-Player will stop regening health when in range of enemy
-Hits now give knockback to players and ragdolls
-Fixed ragdoll pausing
-Lightning cooldown increased to 30 seconds
-Migrated to the latest version of unreal
-Fixed memory leak
-Made a new death camera
-Created a player spawn particle
-Added a lightning cast particle system on hand
-Added a lightning cast sound
-Made a new lightning target
-Made new push charge particles
-Added new training sword
-Made a pull hit sound
-Players can now roll out of fall damage
-Removed bad camera shakes on sword hits
-Invisibility changed to 75% invisibility
-Blood spray hits now land on the ground
-Fixed broken lightning hit particles
-Attempted to stop players from using cooldown hacks
-Fixed invisible walls in sahara, snowblind
-Fixed bad stairs in snowblind
-Improved visuals of phase shift
-Added ambient level sounds
-Fixed cape clipping
-clean up the dust from jumping and stealth
-Changed regen particles
-Remixed sound levels

We are aware that we haven't addressed any of the GUI issues, we are currently remaking the GUI which will fix these when done.

You may have noticed that this patch is mainly bug fixes this is because we decided after PAX east that we needed to address some of the more fundamental issues in KR. Don't worry these larger features are coming soon.

As always please leave feedback remembering that this is still early access

-Paul
< >
Showing 1-15 of 20 comments
Rutherne May 29, 2014 @ 2:23am 
awesomesauce
Anarook May 29, 2014 @ 2:23am 
Hoooooooooooollyyyy moley it's Christmas in KR. Fanstastic list of changes.
Adnihilo May 29, 2014 @ 5:42am 
Those are some great fixes. Gotta get used to not using the run with sword bug again lol. Though I founds some bugs after this patch now it randomly doesn't attack after im blocking as if it doesn't register my next click like I'm having high ping even though I don't and for some reason the kill thingy in the corner kept telling me I killed myself when someone died didn't matter in what way. That aside the upgrade has been great no more weirdly place invisable walls and the new sword is trolltastic.
Mittens  [developer] May 29, 2014 @ 7:03am 
Originally posted by IGC Adnihilo:
Those are some great fixes. Gotta get used to not using the run with sword bug again lol. Though I founds some bugs after this patch now it randomly doesn't attack after im blocking as if it doesn't register my next click like I'm having high ping even though I don't and for some reason the kill thingy in the corner kept telling me I killed myself when someone died didn't matter in what way. That aside the upgrade has been great no more weirdly place invisable walls and the new sword is trolltastic.

Yeah, we've found the new "knock-back" mechanic is messing with the timing for melee duels.
We're probably going to do a quick 'hot-fix' tomorrow to hopefully make dueling back to normal
Pender May 29, 2014 @ 12:12pm 
Originally posted by ☢♛KingBongHogger♛☢:
too little too late, game is long dead :C
Yup there are still no servers for me or anything lol.
n00dle May 29, 2014 @ 3:18pm 
Great update so far. Love seeing updates on any early access games in general!
I'm here to nitpick though, see image in the link below: http://s28.postimg.org/bd2qp49u5/kingdomsrise.png
Ceiis May 29, 2014 @ 5:14pm 
Yay you guys are doing good, just need to put these patches out about 100% faster. One a month would be amazing.

Edit:
Dang, that's a long list....Great job!
Last edited by Ceiis; May 30, 2014 @ 2:54am
boboknight11 May 29, 2014 @ 7:52pm 
I hate to say it but this patch made more game breaking stuff then it fixed.
Last edited by boboknight11; May 29, 2014 @ 8:00pm
Slippin' Jimmy May 29, 2014 @ 11:18pm 
The 'clothes are tweaked', the 'sound remixed',my body.........is..........READY!!!
Ouroboros May 30, 2014 @ 1:08am 
Originally posted by Ceiis:
Yay you guys are doing good, just need to put these patches out about 100% faster. One a month would be amazing.
yes and ambient "occlution" is spelled with an "s", but right now who cares about this stuff, there are bigger problems!
Last edited by Ouroboros; May 30, 2014 @ 1:09am
Ouroboros May 30, 2014 @ 2:05am 
Great fix-fix-job! Feels much much better than yesterday! Most bugs are gone! I'll cancel the gigantic post here and write the remaining ones in the other update thread!
Last edited by Ouroboros; May 30, 2014 @ 2:26am
Maci May 30, 2014 @ 4:12am 
Wowe. Me likey! Thanks guys the clipping was really immersion breaking.

PS: Oh well, no more sprinting with sword bug for me ://
Ouroboros May 30, 2014 @ 4:34am 
I just had several problems with lifere genaration that sometimes didn't start and sometimes didn't reach full life.
The amount of blood in a training sword vs training sword fight is hilarious! Maybe you shouldn't bleed if hit with the wood sword
Last edited by Ouroboros; May 30, 2014 @ 5:50am
Murukai May 30, 2014 @ 5:34am 
Originally posted by Ouroboros:
I just had several problems with liferegenaration that sometimes didn't start and sometimes didn't reach full life.
The amount of blood in a training sword vs training sword fight is hilarious! Maybe you shouldn't bleed if hit with the wood sword
With liferegen you have to be far away now because if you're near combat it will stop.

Great fix, though feinting and parry locking still feels sticky. It should feel like it does in the training room, but as soon as I get on a server (with low ping), feinting too much will cause a charging strike or won't show animations, much like it did when you were in a high ping server prepatch. Parry locking too much will cause me to strike out instead of parrying.

Keep up the good work, ignore the haters keep the small fixes coming (within reasonable time of course). :P
Last edited by Murukai; May 30, 2014 @ 5:34am
Ouroboros May 30, 2014 @ 9:26am 
Originally posted by DeD Murukai:
With liferegen you have to be far away now because if you're near combat it will stop.

yes you're right! I don't like it very much: It's almost impossible to regen to full life now if there are a decent amount of people on the map! When anyone come even-not-so-close, you just stop healing.
And the Life Spell can work during combat, that's racist!
< >
Showing 1-15 of 20 comments
Per page: 1530 50