Zainstaluj Steam
zaloguj się
|
język
简体中文 (chiński uproszczony)
繁體中文 (chiński tradycyjny)
日本語 (japoński)
한국어 (koreański)
ไทย (tajski)
български (bułgarski)
Čeština (czeski)
Dansk (duński)
Deutsch (niemiecki)
English (angielski)
Español – España (hiszpański)
Español – Latinoamérica (hiszpański latynoamerykański)
Ελληνικά (grecki)
Français (francuski)
Italiano (włoski)
Bahasa Indonesia (indonezyjski)
Magyar (węgierski)
Nederlands (niderlandzki)
Norsk (norweski)
Português (portugalski – Portugalia)
Português – Brasil (portugalski brazylijski)
Română (rumuński)
Русский (rosyjski)
Suomi (fiński)
Svenska (szwedzki)
Türkçe (turecki)
Tiếng Việt (wietnamski)
Українська (ukraiński)
Zgłoś problem z tłumaczeniem
Yeah, we've found the new "knock-back" mechanic is messing with the timing for melee duels.
We're probably going to do a quick 'hot-fix' tomorrow to hopefully make dueling back to normal
I'm here to nitpick though, see image in the link below: http://s28.postimg.org/bd2qp49u5/kingdomsrise.png
Edit:
Dang, that's a long list....Great job!
PS: Oh well, no more sprinting with sword bug for me ://
The amount of blood in a training sword vs training sword fight is hilarious! Maybe you shouldn't bleed if hit with the wood sword
Great fix, though feinting and parry locking still feels sticky. It should feel like it does in the training room, but as soon as I get on a server (with low ping), feinting too much will cause a charging strike or won't show animations, much like it did when you were in a high ping server prepatch. Parry locking too much will cause me to strike out instead of parrying.
Keep up the good work, ignore the haters keep the small fixes coming (within reasonable time of course). :P
yes you're right! I don't like it very much: It's almost impossible to regen to full life now if there are a decent amount of people on the map! When anyone come even-not-so-close, you just stop healing.
And the Life Spell can work during combat, that's racist!