Viscera Cleanup Detail

Viscera Cleanup Detail

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BlackEagle  [developer] Oct 3, 2014 @ 12:39am
Sanitation Developers Log
Greetings everyone.

It's often hard to keep you folks up to date with what we're currently working on, mostly because were focused on the tasks at hand, we tend to neglect keeping you informed until we have put together a concrete update.

In the interests of improving this, we've taken a leaf out of the Broforce devs book, and decided to make a general thread where we'll visit and post a small bit of info about what we're working on each day, if we can.

So feel free to check in whenever you're wondering what's happening or why the next update is taking so long.

As a side note: Please avoid asking when the next update is coming, or spamming us with old posts from other threads or complaints/errors, or general "New Ideas" because we DO read them elsewhere and have probably seen it, or will see it, we just don't reply to everything. So yeah, keep it clean if you can, thanks.

However, do feel free to post other comments.
Last edited by BlackEagle; Mar 27, 2015 @ 12:45am
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Showing 1-15 of 2,483 comments
BlackEagle  [developer] Oct 3, 2014 @ 12:41am 
Today I'm working on adding new game play mechanics for the up-coming robototics level.

Possibly also a Steam guide for making VCD levels with the editor.
Last edited by BlackEagle; Oct 3, 2014 @ 12:51am
ShadowBlade  [developer] Oct 3, 2014 @ 1:56am 
Yes, finally!

For my part, so far today(and for a couple of days prior) I've been doing the achievement graphics for Rooks Keep. Those will be done today, so I will then continue onto the Robotics map.
BlackEagle  [developer] Oct 6, 2014 @ 12:43am 
On the agenda today, and probably the next few days: Rooks Keep achievement testing, all 27 of them!
This'll involve a lot of fun repetition, and some of these achievements are hard to get.

If all goes according to plan, Rooks Keep should soon be released good and proper. ] :)

Once that's done, it'll be VCD full time once more.
Last edited by BlackEagle; Oct 6, 2014 @ 5:39am
ShadowBlade  [developer] Oct 6, 2014 @ 11:23pm 
Right, so yesterday didn't see much game-work. Admin stuff, and preparing prototypes and builds we have for a local exhibition coming up on the weekend.

However, today I'll announce our intent to increase the price of VCD a small amount, and get back to finishing the new map. Our new update will probably be out next week. Other than that, I'll see if I can get some pics of the new map improving as I go *nods*
BlackEagle  [developer] Oct 8, 2014 @ 3:48am 
Working on creating a Guide for Viscera Cleanup level creation.

It won't feature anything related to standard Unreal Engine 3 level creation, only the VCD side of things.

Let me know if there is anything you'd specifically like to know how to put in a VCD level.
ShadowBlade  [developer] Oct 8, 2014 @ 5:50am 
Working on textures and minor meshes for the new map. Also designing and starting some of the trading cards and associated assets (badges, etc)
Hope to get in lights, flares and those kinds of things for the map as well.

And finally, made a list of sounds I want to add for a general audio pass of VCD. This includes mostly impacts for various props. Diversify!
BlackEagle  [developer] Oct 8, 2014 @ 7:48am 
Whew, and the initial version of the Level Creation Guide is done. Go check it out ya'll.

http://steamcommunity.com/sharedfiles/filedetails/?id=323918819

Let me know if it needs something else.
Rusty Furrunt Oct 8, 2014 @ 3:36pm 
No! Now I have more competition in guide-land!
ShadowBlade  [developer] Oct 8, 2014 @ 11:45pm 
Today I must get a bit of work done on a prototype for the exhibition on the weekend and continue with the trading card artwork for VCD.
The new map is starting to come together nicely, but there are still a bunch of smaller details that need to be done. Things like chairs, computers, screens signage and so forth.
ShadowBlade  [developer] Oct 14, 2014 @ 1:31am 
Right, a few days distractions aside, we're back on cleanup detail! I'll be preparing the build once BlackEagle has finished a feature or two that are nearly done. And more work on the new map, which is coming along well.
BlackEagle  [developer] Oct 14, 2014 @ 1:58am 
Working on improving the way notes are handled when picked up.

Hope to have that working and releasable ASAP.
Sirus.exe Oct 14, 2014 @ 5:42am 
Thank goodness. Handling notes always ends up becoming a pain in the rear eventually. In a rather unnecessary fashion.
ShadowBlade  [developer] Oct 14, 2014 @ 11:46am 
Yeah, the note handling is pretty cool now. It'll be in the update in a day or so :)
Sirus.exe Oct 14, 2014 @ 11:49am 
Have you seen the latest bug report I put up regarding the screens in Cryogenesis btw, @ShadowBlade?

Just thought it'd be worth noting.
BlackEagle  [developer] Oct 15, 2014 @ 1:54am 
Yep, fixed it.

Today I'll be doing various fixes and improvements to bring VCD closer to its final feel.
This will mostly include adding small things that make the world feel more alive, or smooth out things that seem too slapped together or unexplored.
Last edited by BlackEagle; Oct 15, 2014 @ 1:55am
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