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1. the match-making not working right; where if it were, you wouldn't see your opponent doing significantly worse to you than you feel you could do to them.
2. in Skullgirls, every time you make a mistake you have to 'wait your turn' again while watching a long combo--which is useful time to reflect on how you got hit, but fewer individual opportunities to learn; even knowing how to think in those circumstances is a skill in itself, and most people will just be dumfounded and discouraged.
3. people sometimes don't realise they're being reset rather than comboed and that they had an opportunity to escape.
because they're new to the game and still getting a handle on the controls. don't try to make them SUPER MASTER PROS all at once. If they want to mess around first and foremost, let them.
hey man I'm gonna put you at the end of this small hallway and roll barrells and shoot baseballs at your face, don't worry though you can dodge it IF YOU KNOW WHAT YOU'RE DOING (hint: they do not yet)
Yes.
Not necessarily.
Yes. Also, try arcade mode at varying levels of difficulty. It's not the same as an equally skilled person, but it shows you a lot of the BS you'll be dealing with on a much smaller scale.
fighters do take a bit of dedication and it's not a genre made for everyone.
Yeah, when the match starts and you know you've seen all you're going to see, it sucks.
Try to learn to pushblock and counter since it helps versus endless assaults and resets. One method is to use a super or a invincible special after you've pushed them away.
Also, try to get support attacks that are good at defending versus high pressure. For example, fiber upper is a good support for this cause.
Edit: yeah, that
What really rustyles me about the beginners mindset in These threads is that the begginers mindset is that they think intermideat and expert players got good overnight. They pit the time in to get good and took their beatings, no one es a free ride
True, but I can't learn to see the patterns when there is no visible end to the untrained eye. That is the problem.
I, personally, made use of the training mode. Just made the npc char stand, while performing various attacks, so I notice what combos I can pull off with my char.
Some random tips:
- memorizing is important. Esspecially the super attacks. I sometimes lose a fight, simply cuz I forgot which buttons do what I want (hilarious, but I doubt that I'm the only one, hah)
- if your char is blocking, you can push the opponent away. It's a crucial feature for chars, which rely on range (squigly, peacock etc). Use this feature (it's explained in one of tutorials)
- each character has a tutorial lesson, play it
Gee thanks for this helpful thing that I've never heard before.