Space Engineers

Space Engineers

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Update 01.041 - Block control through Toolbar, Weapons control through Rotors
Players can now have proper control of their ships while sitting in the cockpit by adding (drag-and-drop) blocks to the toolbar. Activating such block can turn the blocks on/off, reverse rotation of rotors, increase/decrease velocity and many other actions already present in the control panel. We have also enabled the option to shoot from weapons which are attached on rotors and pistons; players can now build retractable weapons!

https://www.youtube.com/watch?v=TuPhIJQkGOU

Full list of new features and fixes: http://forums.keenswh.com/post?id=7018986
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Showing 1-15 of 127 comments
NetSlayer Jul 31, 2014 @ 9:35am 
Xwings are now possible..

Extend mining drills.... omg too excited.
DarkRubberNeck Jul 31, 2014 @ 9:35am 
I am unsure how to feel about this latest patch. Is it possible that you can have a series of actions set to a very specific block so when you click your shortcut it runs through those actions? Right now it looks like it is one action to one shortcut, and probably, possibly, you will trigger every tool of the same type, maybe??
Tal Maru Jul 31, 2014 @ 9:38am 
if it works with grouped items it will be awesome
Amalgamachinist Jul 31, 2014 @ 9:39am 
Hell, it's about time.
Yuni_A child Jul 31, 2014 @ 9:42am 
I like the new features. But the mods dont work....
belatedcube1021 Jul 31, 2014 @ 9:45am 
now multiple control panels are usefull... one for piloting, more for movable weapons, and even more for pistons, and rotors.
belatedcube1021 Jul 31, 2014 @ 9:46am 
but can we have an update that focuses on bug fixes?
Zuit Jul 31, 2014 @ 9:53am 
Originally posted by belatedcube1021:
but can we have an update that focuses on bug fixes?

Fixes
- reduced network bandwidth for all moving objects
- reduced idle network bandwidth (when player sits in ship and doing nothing)
- fixed VSync crash
- fixed few spelling errors
- fixed too fragile piston
- fixed piston copy/paste glitch
- fixed issue when piston was pasted without top part
- fixed issue with piston physics
- fixed pistons functioning without power
- fixed issue when piston was not working on converted platform
- fixed crash while adding cargo container under the piston
- fixed issue when piston’s top part gets separated when platform is merged with ship
- fixed crash when retracting a chain of pistons at once
- fixed spamming reverse breaking pistons
- fixed issue when pressing "No" on exit the world was saved anyway
- fixed overriding thruster force causes all thrusters facing the same way to fire
- fixed custom color was not saved after exiting the world
- fixed cost of recharging battery is called "Sprint"
- fixed 1x1 wheels popping out after merge
- fixed explosives not doing damage after explosion on dedicated server
- fixed rotors floating in the air after client merges two grids
- fixed turret rectangle is visible when weapons are not enabled in world
- fixed issue when control panel items were clickable even when they were invisible
- fixed delete block sound volume was too loud when deleting many blocks with symmetry
- fixed full batteries still using energy
- fixed crash when ":" was written into search-box
- fixed turrets target stuff on when moving
Greg the Mad Jul 31, 2014 @ 9:54am 
Wow those are some deep settings you can map on your toolbar, I orignially only expected just a "reverse" function.
Makes me look forward to the programming update.

Great work guys. Stuff like this makes this my favourite Early Access Game of always. :D
Yuni_A child Jul 31, 2014 @ 9:54am 
Obviously for Keen the players that use mods are not important...
Sad....Very sad...
Drui  [developer] Jul 31, 2014 @ 10:00am 
Originally posted by boanerges929:
Obviously for Keen the players that use mods are not important...
Sad....Very sad...
who said that? working on it, so sorry for the delays
Last edited by Drui; Jul 31, 2014 @ 10:01am
Yuni_A child Jul 31, 2014 @ 10:11am 
Originally posted by Drui:
Originally posted by boanerges929:
Obviously for Keen the players that use mods are not important...
Sad....Very sad...
who said that? working on it, so sorry for the delays
Sorry for the frustrarion venting. Glad to know that the problem has your atention.
I like the new blocks and fetures but i would like to try them with the mods as well.
Sorry again and thx.
Drui  [developer] Jul 31, 2014 @ 10:12am 
Originally posted by boanerges929:
Originally posted by Drui:
who said that? working on it, so sorry for the delays
Sorry for the frustrarion venting. Glad to know that the problem has your atention.
I like the new blocks and fetures but i would like to try them with the mods as well.
Sorry again and thx.
you know - if you like mods, you will love us soon again even more ;)
Last edited by Drui; Jul 31, 2014 @ 10:12am
Yuni_A child Jul 31, 2014 @ 10:14am 
Originally posted by Drui:
Originally posted by boanerges929:
Sorry for the frustrarion venting. Glad to know that the problem has your atention.
I like the new blocks and fetures but i would like to try them with the mods as well.
Sorry again and thx.
you know - if you like mods, you will love us soon again even more ;)
Great! Now i cant with for the next update. (Sucking from the oxygen mask)
THX FELAS
Mike ={JcC}= Jul 31, 2014 @ 10:15am 
Any news on the npc ship desync on dedicated servers? (where clients cant interact with cargoships)
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Date Posted: Jul 31, 2014 @ 9:33am
Posts: 127