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To be blunt, vegans are a social phenomena borne from excess food availability. Survival 1600AD style (random number), food was whatever you could find and clothes were whatever was warm and easy to acquire.
Play vegan and die... or harvest meat..
I just wanted to know if "technically" it is possible considering the parameters of the game .. that is, if enough citizens have enough food without having requirements that are omnivores.
although I must say that after 7 years so far no one has died by eating only things found ..
if you really feel like an impossible thing, listen to this "extreme" solution ..
I could swap firewood (I have in abundance) with sheep and when the sheep are killed and processed into meat and wool I could move all the meat in the trading post for resale.
it would still be a little "vegan friendly" but this way my citizens could continue to eat only plant food and the challenge will remain open!
what is the goods "textile" I saw in the trading post? cotton to make curtains and bed sheets?
and, if so, how and by whom is processed?
however, could be an excellent achievement?
to those who might suggest it to be included among the achievements?
I hope not ..
perhaps the first and only one who will try to make it a city! :)
1. 4 Trade posts.
2. Food resources will be all gathering huts until you store 20k food.
Have at least 5 Foresters and 6 Log Cutters. Produce around 1800 firewood for each trading post.
Find a trader that brings in Wool. (No leather, that's not vegan enough?) And trade wood for food , wool, seed variety, stone, and tools. Make coats that way, so you can source your wool directly and know where the coats you made came from.
Use orchards to grow fruit for beer, but only if it's organic. And then sell your beer at Whole Foods at an inflated rate. I meant trading post. 30 Fruit = 10 Beer, 1 Beer = 8 Value, Buy Fruit with beer sold. 24 Beer = 192 Fruit, Which can be turned into 64 Beer, which can buy 512 Fruit, so on and so on.
Good luck you crazy hippy.
Yes. The first I know of who has tried to make a Banished settlement Vegan,
Good Luck with it.
very detailed advice! Thank you!
considering I'm using a small map I would say that the idea is more feasible than 4 trade post with 5 Foresters and 6 Log Cutters.
currently 1 forester and 1 log firewood cutters produce about 1000 per season of which 500 are stored in the trade post and the rest is used to warm the winter of 25 citizens.
however I can both enhance considering the inner city is still small and I still have large green spaces.
so far I've only had a visit from a dealer who offered me six cows and trading in chickens, cows and sheep!! LOL
then the idea of exchanging firewood with wool and seeds is feasible. for iron / stone I have already placed a quarry and a mine (currently paused waiting to finish as you can gather in the woods).
I read on some hub's guide that iron and stone is best to keep them in the city rather than sell them ..
I have not yet built a tavern then I have no practice on how to produce beer.
But it would not be better to keep the food to eat it instead produce beer to sell?
I could probably get enough seeds of fruit / vegetable selling firewood .. it would not be easier?
So I think a vegan village will have to quickly ramp up trading posts and items to trade with (firewood being a pretty good item to go with).
1. Exchange firewood with sheep and when are killed sell the meat and the leather keeping only the wool (not vegan friendly)
2. Exchange firewood with wool (specifically asking the seller a certificate that the sheep in question was not killed after cutting the wool LOL).
in both cases, as suggested irw101, should strengthen the trade post for more suppliers of wool and seeds and should strengthen forester and cutters have to firewood to be exchanged.
Unfortunately, the game's creator has not provided the clothes made of cotton, linen or silk!
but know that I pointed out this thing!
I do not believe in the "Middle Ages" people went around with clothes of wool and leather in the middle of summer!
mission impossible?
I like them!
The reason you want that many trading posts, is so you find better options for traders.
Once you find a good one, just remember to the order tab, and click "Every Time" and tell him to always bring what you need.
All your protein will come from nuts and 'shrooms. So keep that in mind when placing orders. You need to store large amounts of gathered food before building anything really. Hence why you need 20k in food before expanding. I'm thinking this is very possible, if you keep large forests around, they'll sustain your society. With out rich forests your civ will starve.
About alcohol, you won't be eating the food you produce. (Never produce from berries or wheat btw) You'll mostly be eating the food gathered and bought from the trading posts through out the game. The production is to supplement your large alcohol supplies. (Think 4 trading posts each with 420 alcohol and an alcohol limit placed at about 2000.) You can always place a stop on alcohol production during harsh winters where more food is needed.
And yes in general you want Iron, Especially Stone, (even coal to a lesser extent) and Steel tools to flow into your town.
Oh and quick tip, never build wooden houses. Only stone, and very slowly expand always with at least a large surplus of food built up.