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" Position yourself as far away from the enemy trench as possible while still having vision of the area, and then simply click on "hotspots" (i.e concentrated areas, spawn areas, bottlenecks etc) and reap in the kills."
Then he is hurting his team more than he is helping. I'd much rather have an NCO being close to the enemy trench and allowing us to spawn on him.
That being stated I do think that something should be done to break up the monotony of each match. Being that almost every match is nothing but Landser/Tommies spam.
Artillery probably does need tweeking, I've occasionally had games ruined when too many opposing players can call down atry accurately. It's no fun to spawn, get blown up, wait 20 odd seconds to respawn, rinse and repeat. BUT it still needs to be accessible to casual gamers.
Devs already states they they won't be implementing crewed weapons of any sort, be it a tank or a mortar or machinegun.
And I've also never seen "bombing my own trench 24/7" It's bad for the NCO's health. :P And it wastes a perfectly good mortar barrage that could otherwise have been used to actually kill guys advancing in NML or block entrance to the trench.
I do, however, want a sort of second map for the NCO in addition to the current point mechanic of laying down artillery. The NCO still has to expose himself greatly to enemy fire in order to call down artillery. In 1916 and 1917, the British developed the first "quick barrage," where a soldier could relay coordinates off of a map to an artillery battery, and they could put down fire in the area without having to call for ranging shots. The officer can pull out a map (sparsly marked, only with the friendly trench, NML, and enemy trench marked on the map), mark a location for artillery, and sit back. Obviously, it'll be less accurate than calling out a specific location for artillery (as doing that would be much more accurate), but it allows for some more flexible gameplay as the officer.
Vosges.
I personally keep calling Mortars to support my advance to enemy trenches as NCO. I prefer the "Squad can spawn on you" ability over any other ability.
The spawn ability is the most important part of the NCO, which means the NCO is usually up near the enemy trench, not way off at the back of the map.
And the whole point is to keep the NCO alive, for aura/spawning. An NCO with a .500 or worse k/d ratio isn't doing their job properly.
Also WWI mortars have a range of 100-600 meters usually, if not more. There really isn't an map big enough to put a limit on the range.
And on top of all that, how many people can say they haven't been picked off many times while trying to get in a mortar strike on a specific location. Happens consistently, except maybe for that one guy Naraga is talking about that just sits off to the side somewhere.
I'm shocked that some people in this thread haven't seen/used the cheap mortar tactics described by op, because I definitely have and agree with the idea of friendly fire for mortars.
I do think that NCO is fun when you play aggressively though.
These people use a weird line of argumentation. "I don't have fun doing that, so no one else does it that way".
Just because you found a way to inefficiently play Officer and find that fun, doesn't mean the way I described isn't the most efficient to play him along with the most commonly used by experienced players.
I find Aufklafer (?) especially fun to use as Dolchkampfer but I don't go around telling people that because of that no one else plays aufklafer with a rifle or that its better.
Its like saying "I don't find it fun to play with an aimbot, so aimbotting is not an issue"
In an hour or so I'll play an game as Officer using the tactic I described, ill post a screenshot of the end scoreboard.