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The frontlines mode is however trying to recreate trench warfare with an attack-counter attack mechanism where you attack a trench line, fend-off an enemy counter attack and then advance to the next line. Also the game is filled with historical units, 100% recreated ww1 weapons and locations set on the whole of the western front (as can be seen on the interactive map of the western front).
If you refer to the fact that it does not breath enough the grim atmosphere of battles such as passchendaele, we are working on adding that scenario.
and one guy playing around in the back lines stops your team spawning for the rest of the game.
thats what you do, apart from RDM but thats a death match, which is a universal FPS game style.
While ww2 (or ww cod) features units as small as 2 or 4.
ww1 night sorties and raids is propably the scale where the game is now (culd be intresting flag capture game mode).
This will propably be somewhat helped when the game supports more squads per side, alltough i wuld prefer larger squads (and more rifles).
RDM clearly feels like COD. Yep, it's like playing a good old call of duty.
It's called Verdun. Quit comparing apples to oranges.
Did you ever see WW1?
They would all go together as a group not like four at a time. and yes i will buy the game sometime, becuse its looks good.
I played it with a friend at his home and i liked it but it was just nit the WW1 feel.
There are not enough people in the "squads" to make the MG08's useful.
P.S good pun