Game Dev Tycoon

Game Dev Tycoon

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Dont Sue People.
I lost 125% of my fans. Yes I calculated.
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Showing 1-8 of 8 comments
Alan Dracula May 10, 2017 @ 3:38pm 
How is that even possible?!
Originally posted by The Soul of the Monkey:
How is that even possible?!

Well I had like around 2000 and I lost like 4000. I didn't go into the negative. But I lost all of them.
Originally posted by Name:
Originally posted by The Soul of the Monkey:
How is that even possible?!

Well I had like around 2000 and I lost like 4000. I didn't go into the negative. But I lost all of them.
wouldnt that be 200%?
No Time to Explain May 11, 2017 @ 12:44pm 
Originally posted by x Leliana x:
Originally posted by Name:

Well I had like around 2000 and I lost like 4000. I didn't go into the negative. But I lost all of them.
wouldnt that be 200%?
I said around. It was more like 2462 and i lost 3946. I was also jokibg about
that.
Alan Dracula May 11, 2017 @ 2:46pm 
Wow the during option usually comes a little later for in the games. But yeah always choose warn cus there is no benefit to suing. I think it's too simple and in gdt2 they should really give you more options to deal with pirates over time. Maybe have like a policy like in Paradox games where you can choose your stance on piracy and videos and streams of your games.
lozacenz May 17, 2017 @ 1:34am 
Originally posted by The Soul of the Monkey:
Wow the during option usually comes a little later for in the games. But yeah always choose warn cus there is no benefit to suing. I think it's too simple and in gdt2 they should really give you more options to deal with pirates over time. Maybe have like a policy like in Paradox games where you can choose your stance on piracy and videos and streams of your games.

Indeed. And the vast majority of DRM options should be a complete and utter trap. There are exceptions, of course, (Steam is one of them, actually) but most DRM options drain the developer/publisher's cash with ongoing fees (or large up front fees) in exchange for... crippling performance, punishing legitimate customers in ways ranging from longer loading times through to actually bricking parts of their hardware (as an added bonus: the first thing a pirate does upon successfully cracking the DRM is strip it OUT of the game, so the cracked version doesn't have any of these problems, making it a strictly superior productto the official release!), driving customers away from the publisher/developer entirely (seriously, people boycot businesses over this stuff), and acting as bait for pirates who otherwise wouldn't have even noticed the game <_<

Which isn't to say piracy isn't a problem for small studios (it demonstratably is, or at least can be. From memory GDT itself was an example of this! Though for most simple lack of exposure is a much bigger issue when it comes to actually getting money in).
For most publishers who do AAA games though, piracy doesn't have a meaningful effect on their bottom line, ♥♥♥♥♥♥ business practices leading to low quality product and pissed off consumers does. The piracy angle is just them being 'seen to be doing something' for the shareholders, who (often along with the executives) generally know little or nothing about video games, don't give a ♥♥♥♥ about the consumer, and are only interested in the share prices (the studios, in that case, also don't have problems with piracy, they have problems with the consequences of their publishers' nonsense hitting their reputation and ability to function properly).
Last edited by lozacenz; May 17, 2017 @ 1:37am
Purplefairy22 May 18, 2017 @ 11:04am 
Theft is theft.

No matter how you try to gloss over it @Lozacenz.
Would you work for free? No, you wouldn't.

Its not like a developer has to pay buisiness rates, pay building rents, buy equipment, pay staff, pay big electric bills, pay for advertising, and many other expendatures or anything is it?

Okay, its like when you were at school and someone asked you to borrow a pen and then lost it.
Its not the end of the world but it is annoying and it does cost YOU money to replace.
lozacenz May 19, 2017 @ 6:18am 
Originally posted by Purplefairy22:
Theft is theft.

No matter how you try to gloss over it @Lozacenz.
Would you work for free? No, you wouldn't.

Its not like a developer has to pay buisiness rates, pay building rents, buy equipment, pay staff, pay big electric bills, pay for advertising, and many other expendatures or anything is it?

Okay, its like when you were at school and someone asked you to borrow a pen and then lost it.
Its not the end of the world but it is annoying and it does cost YOU money to replace.

I said that most DRM is a counter productive waste of resources which hurts more than it helps, not that people shouldn't pay for stuff. Your inability to comprehend that is hardly my fault.
(well, ok, it might be Partly my fault, i do tend to ramble and digress more than is ideal.)
Last edited by lozacenz; May 19, 2017 @ 6:49am
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Date Posted: May 10, 2017 @ 2:43pm
Posts: 8