安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Well I had like around 2000 and I lost like 4000. I didn't go into the negative. But I lost all of them.
that.
Indeed. And the vast majority of DRM options should be a complete and utter trap. There are exceptions, of course, (Steam is one of them, actually) but most DRM options drain the developer/publisher's cash with ongoing fees (or large up front fees) in exchange for... crippling performance, punishing legitimate customers in ways ranging from longer loading times through to actually bricking parts of their hardware (as an added bonus: the first thing a pirate does upon successfully cracking the DRM is strip it OUT of the game, so the cracked version doesn't have any of these problems, making it a strictly superior productto the official release!), driving customers away from the publisher/developer entirely (seriously, people boycot businesses over this stuff), and acting as bait for pirates who otherwise wouldn't have even noticed the game <_<
Which isn't to say piracy isn't a problem for small studios (it demonstratably is, or at least can be. From memory GDT itself was an example of this! Though for most simple lack of exposure is a much bigger issue when it comes to actually getting money in).
For most publishers who do AAA games though, piracy doesn't have a meaningful effect on their bottom line, ♥♥♥♥♥♥ business practices leading to low quality product and pissed off consumers does. The piracy angle is just them being 'seen to be doing something' for the shareholders, who (often along with the executives) generally know little or nothing about video games, don't give a ♥♥♥♥ about the consumer, and are only interested in the share prices (the studios, in that case, also don't have problems with piracy, they have problems with the consequences of their publishers' nonsense hitting their reputation and ability to function properly).
No matter how you try to gloss over it @Lozacenz.
Would you work for free? No, you wouldn't.
Its not like a developer has to pay buisiness rates, pay building rents, buy equipment, pay staff, pay big electric bills, pay for advertising, and many other expendatures or anything is it?
Okay, its like when you were at school and someone asked you to borrow a pen and then lost it.
Its not the end of the world but it is annoying and it does cost YOU money to replace.
I said that most DRM is a counter productive waste of resources which hurts more than it helps, not that people shouldn't pay for stuff. Your inability to comprehend that is hardly my fault.
(well, ok, it might be Partly my fault, i do tend to ramble and digress more than is ideal.)