Gun Monkeys

Gun Monkeys

Ver estatísticas:
Freedomf63 3/jul./2013 às 20:26
Does anyone else have a serious issue with the gunplay in this game?
The projectile speed is slow enough that my apponenet can afford to fire atleast 2 rounds at me before my first hits him and the fact that I can not fire my weapon while firing make me cringe.
< >
Exibindo comentários 115 de 16
hugdealer 3/jul./2013 às 20:52 
sounds like you joined a game that was really laggy perhaps
Freedomf63 3/jul./2013 às 21:10 
Escrito originalmente por hugdealer:
sounds like you joined a game that was really laggy perhaps
Nope
hugdealer 3/jul./2013 às 21:14 
well then i'd ask that you maybe retype your post. for example, "fact that I can not fire my weapon while firing make me cringe."

maybe i don't understand what you're saying.
Freedomf63 3/jul./2013 às 21:27 

The fact that the projectile speed is slow enough that my apponenet can afford to fire atleast 2 rounds at me before my first hits him paired with the fact that I can not fire my weapon while falling make me cringe.

Sorry I couldn't rush faster, could not wait to uninstall the game.
danthat  [desenvolvedor(a)] 4/jul./2013 às 0:21 
Always happy to tweak the game to suit players. First I've heard of projectiles feeling too slow, though.

There's a balance between them being slow enough that it's *possible* to avoid them without being ridiculous, and so fast they're just not fun because you can't get out of the way.

Gun Monkeys isn't necessarily about shooting each other; it's about collecting cubes and getting them back to your base. Guns are a handy way of making sure there are more cubes for you.

Firng while falling is possible, not sure why you're having trouble there.

If anyone else feels projectiles are too slow, let me know and I'll look at tweaking some values :)
wabbit 4/jul./2013 às 0:34 
I think the guns are just fine the way they are.
The projectiles are just the right speed that they are fun to shoot whilst also being possible to dodge around them.
Freedomf63 4/jul./2013 às 8:07 
Escrito originalmente por danthat:
Always happy to tweak the game to suit players. First I've heard of projectiles feeling too slow, though.

There's a balance between them being slow enough that it's *possible* to avoid them without being ridiculous, and so fast they're just not fun because you can't get out of the way.

Gun Monkeys isn't necessarily about shooting each other; it's about collecting cubes and getting them back to your base. Guns are a handy way of making sure there are more cubes for you.

Firng while falling is possible, not sure why you're having trouble there.

If anyone else feels projectiles are too slow, let me know and I'll look at tweaking some values :)

No it's probably fine, it just was really not the type of game I thought it would be. For one I though it would be possible to direct fire with the mouse or atleast directional with the keyboard. (Hold S to shoot down, W+D do fire 90' right). But yah just was really not suited for this type of game and sorry if came off as rude.
danthat  [desenvolvedor(a)] 4/jul./2013 às 8:51 
Yeah, multi-diectional shooting just didn't work *at all*. Tried all sorts of systems, but it was messy and unrefined, and kills felt cheap.

Left-or-right keeps things tactical and simple :)
Shobo 6/jul./2013 às 21:59 
I think the gunplay is excellent. The horizontally locked shooting keeps it much more tactical than if you had full mouse aiming.

Honestly, I really can't see the game being nearly as tense or fun if you had another system with full aim capabilities.
Última edição por Shobo; 6/jul./2013 às 21:59
Freedomf63 7/jul./2013 às 8:12 
Escrito originalmente por Shobo:
I think the gunplay is excellent. The horizontally locked shooting keeps it much more tactical than if you had full mouse aiming.

Honestly, I really can't see the game being nearly as tense or fun if you had another system with full aim capabilities.

Well not be to one of those people to compare the two, but Awesomenauts does a damn well good job and is quite more popular.
hugdealer 7/jul./2013 às 8:56 
honestly i think it's all pretty close to fine.
it's a 1 v 1, so you don't need crazy spamming.
the levels aren't massive, and you have a chance to actually dodge slower bullets.

i've had fun playing this game *shrug*
it's a really good 2 pack purchase for a buddy and yourself.
Shobo 7/jul./2013 às 9:16 
Escrito originalmente por Freedomf63:
Well not be to one of those people to compare the two, but Awesomenauts does a damn well good job and is quite more popular.

Awesomenauts is quite a different style of game.
Freedomf63 7/jul./2013 às 9:49 
Escrito originalmente por Shobo:
Escrito originalmente por Freedomf63:
Well not be to one of those people to compare the two, but Awesomenauts does a damn well good job and is quite more popular.

Awesomenauts is quite a different style of game.
Same genre.
Metro 7/jul./2013 às 11:53 
Awesomenauts isn't THAT different. Yes it's a MOBA while this is an arena shooter but they're both platformers that play fairly similarly.
SapientWolf 7/jul./2013 às 16:05 
When I played the beta, you had to manually aim your gun out to shoot while sliding down a wall (if that's what you mean). Otherwise you just shoot into the wall. I suggest making the gun stick out automatically.

The gibber gun seems to be mostly for area denial, and setting up bomb traps. It might be fun to add a charge shot with a faster speed and more hitting power. A dash that could go through shots would also add some spice to the gunplay (Towerfall had this).
Última edição por SapientWolf; 7/jul./2013 às 16:05
< >
Exibindo comentários 115 de 16
Por página: 1530 50

Publicado em: 3/jul./2013 às 20:26
Mensagens: 16