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翻訳の問題を報告
Never heard of em.
Yes and yes
yes I'm ancient and controllers are for the kids with consoles ;-P and flight sims ;-) this game cannot compare to midight mansion.... to show my age and to prove I used a joypad a few times... it cannot even compare to bubble bobble :-)
If Spelunky's controls give you that much trouble, I'm at a loss at how you play any other PC game. Hell, Bubble Bobble only uses two less buttons.
The game is obviously designed to be hard, and I wouldn't fault a game when it was purposely engineered to be difficult.
As for how I play? It ranges on how much effort I want to spend on trying to win; I can play the game for several hours or justdrop it after the first few deaths. The mindset one is in affects how much is played. Most of the time when I play games like Spelunky, I find it hard to get angry when I lose simply because I know that losing a lot is part of the game.
I agree with this a lot. I play a lot of rougelikes (Binding of Isaac, Teleglitch, Nuclear Throne, and The Pit, just to name the ones I have one Steam) and I understand that they're intended to be difficult and you're going to die a lot before you get anywhere. That's why I don't understand why so many people rage about Spelunky's difficulty, it's not meant to be a game you can beat in one sitting.
Some days I will beat the alternate ending more than once, some days I will keep failing miserably. That is all part of the fun, all my favorite games inspire that love/hate relationship.