Planet Explorers

Planet Explorers

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 This topic has been pinned, so it's probably important
Loah  [developer] Dec 4, 2019 @ 8:34pm
PE Opensource
Hello,
Sorry for the wait. Our upload can be found here. [github.com]


Though we will not be working on PE any longer, your opinions and suggestions are very important to us. We still have a lot of work to do for PE2, and we hope that those who still maintain trust in us, will help us build PE2 into something we can all be satisfied with.

For those of you who purchased PE before it became free, it is our goal to provide an alpha build of PE2 for you to access freely during it's earliest stages. We will have more information on this later. You will also receive a discount coupon for PE2 when it becomes publicly available on steam.

Thankyou everyone who has supported us with this project. You have all taught us quite a lot, and I hope to see you in PE2~

The Planet Explorers Source Project Terms of Use

As of Oct 29th 2019, Pathea Games LLC has made the source code of Planet Explorers public. By downloading any portion of this project you agree to the terms in this document.

All assets under this project remain property of Pathea Games. Direct resales of recompilation is prohibited. You are encouraged to use them in non-commercial or hobbyist projects. If you plan to use them in a commercial project, a written consent from Pathea Games is required. This applies to any modified and derivative versions of the assets.

As for the code portion of the project, Pathea Games LLC does not provide technical support for such and is not responsible for any damage caused by use of the code.

All third-party plugins are intentionally excluded to avoid copyright issues. Pathea Games will not provide the plugins.


Last edited by Loah; Apr 20, 2020 @ 6:04am
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Showing 1-15 of 184 comments
Eternie Dec 4, 2019 @ 9:38pm 
It's good to see your support for Planet Explorers, Ideally I'd ask that as you move forward with PE2 that you look at redoing PE with your new engine to get it all to work as one game.
Possibly like Larien studios did with Divinity dragon knight saga.

Partly so that anything created during our PE play through will carry over into the PE2 play through ... like the one story that it is.
Loah  [developer] Dec 5, 2019 @ 12:07am 
Originally posted by Eternie:
It's good to see your support for Planet Explorers, Ideally I'd ask that as you move forward with PE2 that you look at redoing PE with your new engine to get it all to work as one game.
Possibly like Larien studios did with Divinity dragon knight saga.

Partly so that anything created during our PE play through will carry over into the PE2 play through ... like the one story that it is.

We'll need to move forward further to determine whether or not revisiting PE will be possible. It depends on time, resources, and interest.

As for a Start Game+, this could be rather difficult, since PE is a sandbox game in terms of progression, and it would offset balance greatly between various players. It might be a bit much to try to level the field completely for those starting new, versus those who are coming into the new story "endgame".

However, regarding choices that may have been made during your adventures in Planet Explorers, we may be able to introduce a carry over in terms of dialogue and events, something similar to Mass Effect as I'd imagine. I don't know if we could pull something like that off, but I suppose it's a consideration. We'll see how things go :)
Eternie Dec 9, 2019 @ 2:31am 
I would love for Planet Explorers to have such strong convictions to make a game that has choices that matter, like Mass Effect.

That isn't the case in Planet Explorers though, where regardless of what we do for example
the Martian Colony will get wiped out. Or like the companion Rol who has 20 Revival shots which should allow her to avoid death 20 times.

In one play through I actually roof over the whole martian colony had so many turrets that no Enemies could fall from a ship onto the colony and when all the enemies died, the colonists that were still alive just fell over to follow the scripted deaths. That does NOT make for situation where choices matter.

Hence the reason that PE and PE2 should be rejigged to make a whole story that works with as you say choices that matter.
SavyVault TTV Dec 9, 2019 @ 12:50pm 
Originally posted by Eternie:
In one play through I actually roof over the whole martian colony had so many turrets that no Enemies could fall from a ship onto the colony and when all the enemies died, the colonists that were still alive just fell over to follow the scripted deaths. That does NOT make for situation where choices matter.
Sounds like you sufficated them, you monster. :p

Anyways, to the topic at hand, while I haven't beaten the story to PE myself, I can say I very much enjoyed the game at least. Perhaps considering that PE is open source now, we can probably get multiplayer on it working again in time once a person or group of people with the know how start messing around with the coding in their own time.

Pathea, good luck on your future endevors and I look forward to PE2 being much more flexible than PE1! Perhaps an idea could be having it use it's own engine? That way you can always add features and won't be restricted to what Unity is capable of.
Spyware006 Dec 11, 2019 @ 9:50am 
best ost ever, best game, love it, i'm waiting for PE2 <3
mclamb1982 Dec 11, 2019 @ 11:32am 
is there any info on running from or compiling src?
phoech Dec 12, 2019 @ 1:04am 
I'm keen to have a go of PE2
gomimin Dec 25, 2019 @ 3:26am 
ty so much: <MapDescription>OH, Come On</MapDescription>

;)

Looking forward to PE2 :2017cat:
DR88VIPER Dec 30, 2019 @ 9:23am 
So first you guys took our money and left us with a buggy half assed game. Then ♥♥♥♥♥♥ up by supposedly lose code.... Then as a big F you you make it free for everyone else.
And now you are "offering" every1 who bought the game to be "alpha testers" and knock something off the price for PE2 (if that ever happens).

Instead of all this honey you use to try and get people to give you more money in the end, how about you try and convince the community why we actually should trust you guys again to make something.
Planet explorers showed so much promise, i remember seeing it then pirating it to see what it was like, then i realised there was a free demo so kept a watch, once it hit steam i bought it. It didn't turn out as good as it could have BUT i defo had a lot of fun with it!

Honestly looking forward to PE2 Don't pick a cowboy team if you plan to outsource anything. I think that's when it started going downhill with PE1

A lot of things are already there in terms of the technical side so unless there's new features your adding it should be smooth this time around. More time can be spent on improving the existing areas. Also can we please get full rez workshop icons hahaha. Blurry mess are just as bad as nothing at all.

Side note. Im guessing you will be going with the same iso format for ingame items. Will that mean PE1 creations will work in PE2? Or is it too early to tell?
Loah  [developer] Jan 3, 2020 @ 1:53pm 
Originally posted by DR88VIPER:
Instead of all this honey you use to try and get people to give you more money in the end, how about you try and convince the community why we actually should trust you guys again to make something.

https://store.steampowered.com/app/666140/My_Time_At_Portia/
https://store.steampowered.com/app/1059110/Super_Buckyball_Tournament/


SBT will have a direct impact on our experience with multiplayer and networking.


The offering for access to the alpha phase of PE2, Is intended to let you get a feel for the game and it's development progress without needing to spend more money on a risk. If you feel satisfied, then rather than telling you to buy the game at full price, we are offering you a discount on it. If people wish to use that time to give feedback and influence it's development, it is also there for them to do that, but it is not required.

I'm sorry that you feel our solutions are some form of snub towards our supporters, but that is not our intention. We just could not repair PE, so continuing to sell it did not seem like a reasonable thing to do, and we wanted to offer something to our supporters as well.
This is the result.


Originally posted by Tactical Nuclear Coffee:
Also can we please get full rez workshop icons hahaha. Blurry mess are just as bad as nothing at all.

Side note. Im guessing you will be going with the same iso format for ingame items. Will that mean PE1 creations will work in PE2? Or is it too early to tell?

The small preview was to avoid bloating the ISO file size, which could be a problem if a server had a lot of ISO's on it. If there's a way we can have it upload an image to the workshop, without it also downloading that image to subscribers, then it would be ideal, but we'll have to research that area and see if that's possible. We just need to keep the filesize as small as possible.

It may be a bit too early to tell. I'm not entirely sure if we'll be using the exact same system, or if we adjust it. We'll look at the possibility of them being compatible though.

@Loah I see. I doubt people will mind the extra 200kb. It doesn't matter for PE1 but PE2, yeah it would be resized to whatever size the icon would be so i cant see it being anything more than a couple of hundred.

Even if PE1 iso's are not compatible things can be remade :) But yeah, Could scrap compatibility for the ability to actually see the thumbnail / icon :D

I'm quite pumped for it to tell you the truth. Cautiously excited :D
Ballsmigue Jan 6, 2020 @ 5:14pm 
Originally posted by Loah:
Originally posted by DR88VIPER:
Instead of all this honey you use to try and get people to give you more money in the end, how about you try and convince the community why we actually should trust you guys again to make something.

https://store.steampowered.com/app/666140/My_Time_At_Portia/
https://store.steampowered.com/app/1059110/Super_Buckyball_Tournament/


SBT will have a direct impact on our experience with multiplayer and networking.


The offering for access to the alpha phase of PE2, Is intended to let you get a feel for the game and it's development progress without needing to spend more money on a risk. If you feel satisfied, then rather than telling you to buy the game at full price, we are offering you a discount on it. If people wish to use that time to give feedback and influence it's development, it is also there for them to do that, but it is not required.

I'm sorry that you feel our solutions are some form of snub towards our supporters, but that is not our intention. We just could not repair PE, so continuing to sell it did not seem like a reasonable thing to do, and we wanted to offer something to our supporters as well.
This is the result.


Originally posted by Tactical Nuclear Coffee:
Also can we please get full rez workshop icons hahaha. Blurry mess are just as bad as nothing at all.

Side note. Im guessing you will be going with the same iso format for ingame items. Will that mean PE1 creations will work in PE2? Or is it too early to tell?

The small preview was to avoid bloating the ISO file size, which could be a problem if a server had a lot of ISO's on it. If there's a way we can have it upload an image to the workshop, without it also downloading that image to subscribers, then it would be ideal, but we'll have to research that area and see if that's possible. We just need to keep the filesize as small as possible.

It may be a bit too early to tell. I'm not entirely sure if we'll be using the exact same system, or if we adjust it. We'll look at the possibility of them being compatible though.

my time at portia alone has taken up quite a bit of my time. its an amazing game imo and had great support.
Orphan Jan 11, 2020 @ 5:37am 
Is PE2 going to be on kickstarter?
Spiorad Dreugan Jan 20, 2020 @ 8:33pm 
Originally posted by Loah:
Originally posted by DR88VIPER:
Instead of all this honey you use to try and get people to give you more money in the end, how about you try and convince the community why we actually should trust you guys again to make something.

https://store.steampowered.com/app/666140/My_Time_At_Portia/
https://store.steampowered.com/app/1059110/Super_Buckyball_Tournament/


SBT will have a direct impact on our experience with multiplayer and networking.


The offering for access to the alpha phase of PE2, Is intended to let you get a feel for the game and it's development progress without needing to spend more money on a risk. If you feel satisfied, then rather than telling you to buy the game at full price, we are offering you a discount on it. If people wish to use that time to give feedback and influence it's development, it is also there for them to do that, but it is not required.

I'm sorry that you feel our solutions are some form of snub towards our supporters, but that is not our intention. We just could not repair PE, so continuing to sell it did not seem like a reasonable thing to do, and we wanted to offer something to our supporters as well.
This is the result.


Originally posted by Tactical Nuclear Coffee:
Also can we please get full rez workshop icons hahaha. Blurry mess are just as bad as nothing at all.

Side note. Im guessing you will be going with the same iso format for ingame items. Will that mean PE1 creations will work in PE2? Or is it too early to tell?

The small preview was to avoid bloating the ISO file size, which could be a problem if a server had a lot of ISO's on it. If there's a way we can have it upload an image to the workshop, without it also downloading that image to subscribers, then it would be ideal, but we'll have to research that area and see if that's possible. We just need to keep the filesize as small as possible.

It may be a bit too early to tell. I'm not entirely sure if we'll be using the exact same system, or if we adjust it. We'll look at the possibility of them being compatible though.




Your results are insufficient. Giving players that already purchased the game a coupon for the next game is a grave sign of your future negligent actions as game developers. Your poor actions sower distrust in the community.
You just likely ruined yourselves, not snubbing but thieving from your customers like this.
If you care for our future business you need to show signs that your business is worth risking our money. In which this circumstance a coupon shows your uncaring, only caring to the extent to evade losses on your part, not your customers. I myself, will not purchase any of your products what so ever.
I don’t have expectations to see you showing lasting signs that you will appropriately rectify how you used us as testers. Developers like you need to pay people to test your software. I’m not paying you to test your game.
If you use people like testers, pay us like testers.
Apparently you’ve learned nothing from this at present, and you advertise your other games on top of it.
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