Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Not sure about the rest, I haven't really studied the manual or the patch notes.
- Officer bonuses are not directly applied to individual unit morale, it only determines the ceiling. Only the unit's individual morale affects crit chance.
- Veterans no longer add to your Leadership, I believe that was patched out for balance reasons.
- Sergeants add 3, a Lieutenant adds 4. Did we forget to update a tooltip?
- Diplomacy is almost always checked with the Scholar bonus included.
- Flat amount, if I recall correctly.
- Yes.
- Yes.
- No, as I recall, every second point of Tactics gives you 1 extra radius, every other point raises your item stack limit.
- See above.
- Soldier follower bonus is not counted for item placement radius and stack size, it's only checked in dialogue.
- If your hunting check is successful, you gain meat equal to half your hunting stat (including bonuses from Hunters) plus the amount of hunters you sent out that night. The game first does a probability check from 1 to 100 - if the result is less than 20% of your Hunting success chance (as displayed in the camping screen), you got a critical success, and the meat you gain is instead equal to your survival stat (including the bonus from Hunters) plus the number of hunters you sent out that night. If your hunting check fails, you only get one meat for every hunter you sent out that night. This is probably our most frequently revised code, as you can see if you skim through the patch notes.
- See above.
I really love to know mechanics in strategy games.
Yes, the button for the Veteran promotion says still + 1 Leadership in English and German.
Sergeants button is correct +3, but Lieutenant says still +5.
Time to make a character and finally finish la Hispaniola.
I have updated the first post with your answers.
Here are a few other questions:
- doing the first few quests I have seen Isabella's morale go to 11, do some events take it over the cap (like quick sand) ?
- for tactics, does it mean that for best results you should take even ranks like 2, 4, 6, 8, 10 ?
The Tactics skill has effects on all rank levels. You either get a wider radius for item placement, or you get bigger stack sizes.
I haven't tested.
Jonas said every second point, so I think this means even.
but don' know how I got them?
In brackets my start values:
Tactic 5 (5)
Diplomacy 9 (8)
Healing 5 (5)
Survival 9 (8)
Scouting 5 (5)
Leadership 7 (7)
Any ideas?
10 Diplomacy? Does it makes sence to take to scolars?
Heal and scoutiing as skills are useless.
Taktics, I dont know actually.
With survival I had a straange exoeierence in th game: started with basic and 2 hunters and had more than enough meet. Afterwords I tried to take 3 hunters and increase the survival up to 8, used often the coast spot for the night camp, and had often troubles with my food supply. Random?
For my opinion, most usefull skills shoul be diplomacy, taktics and leadership.They gives us the matter priorities which are not so depending on the random faktor.