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say what?
1) does that mean the developers had no clear direction or vision from the beginning on the game design and balancing? which also means you can keep calibrating the game forever!
2) By calibrating, do they intend to make every single armour and/or weapon produce the same effect so that every player experiences the same grindfest irrespective of their build?
• Weapon "Chaos Blade", "Blacksteel Katana" increase of the attack power of the counter attack
Fun times ahead for buffs to katanas, god Japan loves to to give themselves handjobs over katanas.
Buffing icerape...really?, curious how much slower the shot fire off.
If i understand it correctly (and i probably don't) it's to do with the stats required to use it.
Shame they couldn't at least fix when you hit corpses though. Ah well.
Also:
Neat, it might finally be at least a somewhat viable option for INT builds now.
RIP cheesing the Royal Rat Vanguard.
• Weapon "Handmaid's Ladle" addition of the adaptation positive correction, increase of the attack power of the counter attack