Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
say what?
1) does that mean the developers had no clear direction or vision from the beginning on the game design and balancing? which also means you can keep calibrating the game forever!
2) By calibrating, do they intend to make every single armour and/or weapon produce the same effect so that every player experiences the same grindfest irrespective of their build?
• Weapon "Chaos Blade", "Blacksteel Katana" increase of the attack power of the counter attack
Fun times ahead for buffs to katanas, god Japan loves to to give themselves handjobs over katanas.
Buffing icerape...really?, curious how much slower the shot fire off.
If i understand it correctly (and i probably don't) it's to do with the stats required to use it.
Shame they couldn't at least fix when you hit corpses though. Ah well.
Also:
Neat, it might finally be at least a somewhat viable option for INT builds now.
RIP cheesing the Royal Rat Vanguard.
• Weapon "Handmaid's Ladle" addition of the adaptation positive correction, increase of the attack power of the counter attack