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I would just update all your drivers and verify game files.
Some basic guesses: maybe reinstall XNA Framework, and make sure your DirectX redistributables are up to date. Also, verify the game files to make sure things aren't corrupted.
Stack:
at System.IO.__Error.WinIOError(Int32, System.String)
at System.IO.Directory.InternalCreateDirectory(System.String, System.String, System.Object, Boolean)
at System.IO.DirectoryInfo.Create()
at Microsoft.Xna.Framework.Storage.StorageContainer.FinishCreation()
at Microsoft.Xna.Framework.Storage.StorageContainer..ctor(Microsoft.Xna.Framework.Storage.StorageDevice, Microsoft.Xna.Framework.PlayerIndex, System.String)
at Microsoft.Xna.Framework.Storage.StorageDevice.EndOpenContainer(System.IAsyncResult)
at Dust.Storage.Store.OpenContainer()
at Dust.Storage.Store.Read(Int32)
at Dust.Storage.Store.Update()
at Dust.Game1.Update(Microsoft.Xna.Framework.GameTime)
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(System.Object, System.EventArgs)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(System.Object, System.EventArgs)
at System.Windows.Forms.Application+ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32)
at System.Windows.Forms.Application+ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr, Int32, Int32)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoopInner(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application+ThreadContext.RunMessageLoop(Int32, System.Windows.Forms.ApplicationContext)
at System.Windows.Forms.Application.Run(System.Windows.Forms.Form)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean)
at Dust.Program.Main(System.String[])