Dust: An Elysian Tail

Dust: An Elysian Tail

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Some Bugs for Mac
System.NullReferenceException: Object reference not set to an instance of an object at Dust.PCClasses.InputKey.IsPressed (Dust.PCClasses.AlternateKeyboardLayouts keyboardState, MouseState mouseState) [0x00000] in <filename unknown>:0 at Dust.PCClasses.PCManager.IsWorldMapClicked (Dust.PCClasses.InputKey mappedKey) [0x00000] in <filename unknown>:0 at Dust.PCClasses.PCManager.UpdateWorldMapInput (System.Boolean& KeyLeft, System.Boolean& KeyRight, System.Boolean& KeyUp, System.Boolean& KeyDown, System.Boolean& KeySelect, System.Boolean& KeyCancel, System.Boolean& KeyX, System.Boolean& KeyY) [0x00000] in <filename unknown>:0 at Dust.NavClasses.WorldMap.DoInput (Int32 index) [0x00000] in <filename unknown>:0 at Dust.NavClasses.WorldMap.Update (Dust.Particles.ParticleManager pMan, Single hudTime) [0x00000] in <filename unknown>:0 at Dust.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.SDL2_GameWindow.INTERNAL_RunLoop () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop () [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0 at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0 at Dust.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0

This is what I got when trying to exit Aurora on the eastern side.

Having problems with the attack animation, it causes Dust to "shake", or basically looks like his model is moving left and right at an angle continuously. It actually causes problems during battle because it lenghtens the animation.
I'm also having difficulty getting up some ledges, to make it all the way up I need to do the normal attack animation when at the apex of the jump to make it. Otherwise it will let me fall to the bottom.
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magnakai 16 aug, 2014 @ 2:05 
I had a similar thing:

System.NullReferenceException: Object reference not set to an instance of an object
at Dust.PCClasses.InputKey.IsPressed (Dust.PCClasses.AlternateKeyboardLayouts keyboardState, MouseState mouseState) [0x00000] in <filename unknown>:0
at Dust.PCClasses.PCManager.IsWorldMapClicked (Dust.PCClasses.InputKey mappedKey) [0x00000] in <filename unknown>:0
at Dust.PCClasses.PCManager.UpdateWorldMapInput (System.Boolean& KeyLeft, System.Boolean& KeyRight, System.Boolean& KeyUp, System.Boolean& KeyDown, System.Boolean& KeySelect, System.Boolean& KeyCancel, System.Boolean& KeyX, System.Boolean& KeyY) [0x00000] in <filename unknown>:0
at Dust.NavClasses.WorldMap.DoInput (Int32 index) [0x00000] in <filename unknown>:0
at Dust.NavClasses.WorldMap.Update (Dust.Particles.ParticleManager pMan, Single hudTime) [0x00000] in <filename unknown>:0
at Dust.Game1.Update (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.DoUpdate (Microsoft.Xna.Framework.GameTime gameTime) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Tick () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GameWindow.INTERNAL_RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.SDL2_GamePlatform.RunLoop () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run (GameRunBehavior runBehavior) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game.Run () [0x00000] in <filename unknown>:0
at Dust.Program.Main (System.String[] args) [0x00000] in <filename unknown>:0
cyanic 16 aug, 2014 @ 5:44 
The crashes in the world map has been addressed in the FNA beta branch. Join that beta for a fixed version and a more stable engine.
magnakai 26 aug, 2014 @ 2:03 
Thanks, I'll try that!
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Datum skrivet: 8 mar, 2014 @ 19:31
Inlägg: 3