Steam'i Yükleyin
giriş
|
dil
简体中文 (Basitleştirilmiş Çince)
繁體中文 (Geleneksel Çince)
日本語 (Japonca)
한국어 (Korece)
ไทย (Tayca)
Български (Bulgarca)
Čeština (Çekçe)
Dansk (Danca)
Deutsch (Almanca)
English (İngilizce)
Español - España (İspanyolca - İspanya)
Español - Latinoamérica (İspanyolca - Latin Amerika)
Ελληνικά (Yunanca)
Français (Fransızca)
Italiano (İtalyanca)
Bahasa Indonesia (Endonezce)
Magyar (Macarca)
Nederlands (Hollandaca)
Norsk (Norveççe)
Polski (Lehçe)
Português (Portekizce - Portekiz)
Português - Brasil (Portekizce - Brezilya)
Română (Rumence)
Русский (Rusça)
Suomi (Fince)
Svenska (İsveççe)
Tiếng Việt (Vietnamca)
Українська (Ukraynaca)
Bir çeviri sorunu bildirin
My symptoms are that (a) I can't load the game at all (b) before I try to load the game, a new option comes up, to ask me if I want to load the easy, medium or hard save (only medium is selected). Previously (when the load game functionality worked), I just loaded the campaign and it loaded immediately.
I could post my savegame here, but it is quite large. I have parsed the file itself, and these are the relevant values:
I've started a new game (I saved my old bbots.ini of course ) and I parsed the new file.
The new save format uses numbers as ids (e.g. 72), while the new format uses string identifiers instead.
For example:
Old format:
New format:
I'm also seeing some new values on some rooms. Do you think it's salvageable, or should we scrap our savegames and start from the beginning?
I will release a build soon. Just need to fix one more issue.
All that is missing is the mapping of the old name (e.g. '72') to the new name (e.g. 'Hero').