Organ Trail: Director's Cut
I for one love the shooting system.
Just sayin. Since so many people are complaining about it.

Edit: Included updated text of another comment I made on this topic:

I too fwiw like the shooting mechanic. Drawing a line from the zombie to the player is genius. It ends up behaving just like aimed vs snap shot in fallout. If you hold still and draw a complete line you'll always hit. If you're on the move your accuracy drops, if you fire too soon, accuracy drops further.

The reload bar is almost the exact time it takes for me to comfortably and steadily draw a line from a zombie at mid screen to me at one edge.

I like that the gun is obviously a hunting rifle, probably bolt action. Reminds me of wwz.

Killing Zed is not like killing Charlie. Supression fire in a Zed fight doesn't exist in the Z world so you don't need full auto, indeed such would be a gross waste of ammo.

The ideal zombie weapon would probably be a Calico m100p and a laser dot. The game rifle behaves pretty close to that. Only the "Reloading" bar would more likely say something like "Aiming."
แก้ไขล่าสุดโดย @Innomen; 22 มิ.ย. 2013 @ 2: 50am
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I like it too. Not easy, very different from the usual, but that's why it is good.
I'm in agreement. Once you get used to them, you can take out enemies pretty much flawlessly.
At first I couldn't stand the shooting mechanic but after a while I warmed up to it. Though there still is the occansinal lockup and it sometimes goes wild while aiming.
During those Suicide difficulty building jobs it can get be very frustrating with the shooting mechanic, but the controls make the game feel more realistic compared to if you only have to point and click. I think they did a fantastic job on the controls.
for me, the aiming shooting controls is part of what makes this game fun. if it is the normal point and click then it would be too easy and not challenging.
I enjoy it.
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