Planetary Annihilation

Planetary Annihilation

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@Innomen (Banned) Dec 2, 2014 @ 11:52am
Think build templates will ever happen?
A lot of the stuff in FAF I miss here. Still this is my new faf :) But I really miss build templates.
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Showing 1-6 of 6 comments
SXX Dec 2, 2014 @ 12:05pm 
It's something might happen because there is already system to do that, but that only work for one type of building. It's what used for storage, radar, mines, etc.
@Innomen (Banned) Dec 2, 2014 @ 12:24pm 
Actually nuke defenses are somewhat of a batch building as well, what with the main frame and then the 3 missiles.
SXX Dec 2, 2014 @ 2:17pm 
Nuke area attack when you have multiple launchers selected use same system :-)
Basically developers just need to adopt it for multiple different buildings.
Last edited by SXX; Dec 2, 2014 @ 2:17pm
langersuk Dec 2, 2014 @ 2:30pm 
As there is no adjacency bonus I don't think the Sup Com build templates are neccessary. However I would love to see Production Templates for factories so they start building your favourite build combination/order straight away. Would be really handy when you are spamming lines of factories everywhere.
@Innomen (Banned) Dec 3, 2014 @ 9:18am 
Originally posted by langersuk:
As there is no adjacency bonus I don't think the Sup Com build templates are neccessary. However I would love to see Production Templates for factories so they start building your favourite build combination/order straight away. Would be really handy when you are spamming lines of factories everywhere.

The idea is to replace apm with anticipation.

If I want to be rewarded for muscle memory I'll go play dance dance or call of duty... Or violin. :)

Besides, even if the point was said bonus, every unit has one in the form of function ranges. A factory next to a point defense gets a bonus a more distant factory does not. Defense structures and other factories are a kind of armor as emerging units are a temporary defense buff.

I want much more control over area build generally as well, shape and spacing in particular.

I'd even like to be able to edit structures and units in-game. And sacrifice structures altogether for enhancements to others. I don't use boats for example, ever.

Like I would like to make a starter structure that does everything a small group of buildings does, costs the same and takes the same amount of time to build. Templates are a kind of work around implementation of this idea.

It's silly to me frankly that buildings aren't self defending. In supcom2 you can upgrade factories and the like with various defenses and make mexs into light defense points. I would like that option for my "character."

I like the idea of production squads as well, units joined at the hip, like a bomber assigned an escort.

Or a bomber with anti air missiles that costs as much as a bomber and fighter combined.

Really when you think about it, there's not much actual strategy in rts games, it's more like real time tactics. In which case I'm not really a commander in game. /shrugs

Still, I think this game's single player mode is the coolest rts single player mode as yet invented by humanity.

Quasi rpg elements with a rougelike feel. I Very much approve.

Basically action rpg rts Sci-Fi is very much needed and this game is the first real step in that direction.

IMO this game is the best rts of all time, and this is coming from someone who grew up in a university computing center playing dune 2 :)
DailyFrankPeter Nov 28, 2016 @ 1:01am 
Welcome to the future ;) Any progress on those build templates?
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Date Posted: Dec 2, 2014 @ 11:52am
Posts: 6