Kairo

Kairo

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Will there be HTC Vive Support?
As I understand it this game utilizes the Unity engine, which offers VR support for both the Oculus and the Vive. Seeing that there already is a working version for DK2 I was wondering whether we can expect a version that will work with both the CV1 of Oculus and the HTC Vive?

I'm still undecided, but probably going for the Vive camp.

P.S. You might want to edit the store page entry to reflect which VR systems Kairo supports - which will probably give this game a higher exposure :-)
Naposledy upravil Mike; 28. úno. 2016 v 5.44
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Zobrazeno 115 z 18 komentářů
I would also like Vive support if you're still working on this. It wouldn't take much work and you'd get another market. I own a Vive and I wouldn't have bought this unless it was on sale like it was today. I would have bought it at full price had it had Vive support, however.

That being said, I haven't a clue what in the world this game is about so far anyway. I like adventure games, though, so I'm not concerned about that at the moment =)
+1 for Vive support
Same requiest please! Tried the DK2 version but it doesn't recognise. Only option is to play it in stupid theatre mode (seriously, what's the point of that?)
Yes, please, please add Vive support. Hands, room scale and teleportation would be amazing in this game. It would also mean, I'd finally be able to finish the game (got too sim-sick (due to xbox movement) playing it on DK2.
Vive-support would be awesome :)
+1 for Vive support
+1 for Vive support
+1 for Vive support :coolthulhu:
+1 Vive as well
count me in on the +1 vive support.
+1 for Vive support! :D
Does this play in Vive, even with revove..?

Thanks.
Andy původně napsal:
Does this play in Vive, even with revove..?

Thanks.
Nope.
rusty_dragon původně napsal:
Andy původně napsal:
Does this play in Vive, even with revove..?

Thanks.
Nope.

:steamsad: :steamsad:
Naposledy upravil 💎 Andy 💎; 27. bře. 2017 v 11.33
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Zobrazeno 115 z 18 komentářů
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Datum zveřejnění: 28. úno. 2016 v 5.43
Počet příspěvků: 18