War for the Overworld

War for the Overworld

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Question about the playability.
Ive had this on my wishlist since July and after playing through DK1 and DK2 again (thanks to GoG) im here again thinking about it.

Main issue I want to know is just what will I be able to play in Alpha/Beta? Ive played a few EA titles so im not bothered about bugs and missing feature etc but just what playmodes are avaliable right now.

Are there any campaign maps? Some kind of VS mode where I can play different maps against the computer or is it like my pet dungeon? Basically im trying to judge how much fun and how many hours I can waste at the moment.

Also not really a critical issue but ive not seen anything about it so might as well ask, are there plans for steam workshop, acheivements and trading cards. Not really a card collector or acheivement hunter, but I do think they add something.
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Showing 1-3 of 3 comments
Noontide  [developer] Feb 19, 2014 @ 1:40pm 
Hi Gareth, thanks for taking an interest in WFTO!

This kind of question inevitably pops up quite a lot in our community, it's something we see a lot of people asking, wondering if the current stage of Early Access is worth it for them. Ultimately the only answer we can offer is that this is something only you can really decide, it depends what you value in a playable game.

You can see a few of my posts about it here[forum.subterraneangames.com] and here, I think these will cover some of your post quite nicely. In the meantime I'll answer your specific questions that aren't covered in the above.

There is currently no AI for rival Underlord's and limited driven scripting in the demonstration levels, we're hoping to have something that is a little more substantial on this front before Rezzed this year but no promises. In the meantime as of the next patch we will be releasing Multiplayer to the General public and this may keep you entertained for a while.

As we're a Steamworks enabled game we're almost certainly going to introduce some Achievements and Trading Cards upon release. As for the workshop this is a little bit wait and see. We really want to introduce modding but we're not sure how far we can take it yet, our baseline target for release is a basic map editor though, ideally with steam workshop functionality.

Hope this answered your question if you'd like me to expand upon anything just ask.

Cheers!

Noontide
Stevenson Family Feb 20, 2014 @ 2:46am 
Think it's best, for me, if I carry on waiting then.

Whats a few more months considering ive been wanting a new Dungeon Keeper game since watching the DK3 trailer that was on my DK2 CD over a dozen years ago.

Appreciate the response and gl with the rest of development.
Noontide  [developer] Feb 21, 2014 @ 1:06am 
Thanks for the support Gareth!

We'll certainly work hard on making this game the best it can be and hopefully when you next come and check on us it'll be something you can't wait to play!
Last edited by Noontide; Feb 21, 2014 @ 1:06am
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Date Posted: Feb 19, 2014 @ 11:52am
Posts: 3