War for the Overworld

War for the Overworld

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Noontide  [developer] Sep 16, 2015 @ 10:31am
Patch 1.2.1 Now Available!
Darkest greetings Underlords,

It's been just 13 days since Patch 1.2 released and we're already pushing out Patch 1.2.1, with over 60 changes in this patch it almost defies the term "Minor".

Before we get into the Patch notes we'd like to thank you all for your continued support and feedback. It's only thanks to your reports and suggestions that we can continue to push out updates at this rate!

Now without further ado here are the notes you're looking for!

Gameplay and Balance Changes

Movement
  • Capped the acceleration speed of all units to prevent some fast units having jerky movement

Constructs
  • It is no longer possible to build constructs on rooms other than shrines

Obey (Spell)
  • Added recast time of 2.5 seconds, this should make it impossible to accidentally cast Obey on the same unit twice

Necromancer (Unit)
  • Sacrificing a Necromancer in a Crypt or to a Vampire ritual will now cause their Ghouls to dismantle

Frost Weaver (Unit)
  • Fixed death VFX to not be an exploding fireball
  • Now has the fly ability and is able to cross over any terrain, excluding lava.
  • Reduced movement animation speed slightly

Eternal (Unit)
  • Fixed death VFX to not be a dying worker
  • Now has the fly ability and is able to cross over any terrain
  • Reduced movement animation speed slightly

Archon (Unit)
  • Now has the fly ability and is able to cross over any terrain
  • Reduced attack range from 3 tiles to 1.5 tiles

Dungeon Core
  • Damage resistance has been removed (it wasn’t actually working)
  • Health increased from 10,000 to 25,000
  • Health regen increased from 55/s to 140/s

Level Changes

Heart Attack (Level 7)
  • Lowered starting level of enemy units from 3 to 2

Belmorne’s Pass (Level 9)
Since the changes in Patch 1.2 the overall difficulty of Belmorne's Pass has been out of line with the rest of the campaign. We've made a major balance pass on this level to bring the difficulty back in line and generally lower the difficulty spike players were encountering here.
  • Fixed missing bridge tile to the East of the map
  • Fixed bridges using the water bridge tileset instead of the chasm bridge tileset
  • You now get 10 minutes before each wave instead of 7.5 minutes
  • Lowered the overall number of units by about 15%
  • Lowered starting level of enemy units from 5 to 4
  • Adjusted the layout to make it easier to find the Gold Shrine
  • Revealed objectives are now visible for 6 seconds instead of 2 seconds

The Kenos (Level 10)
  • Revealed objectives are now visible for 6 seconds instead of 2 seconds

Desperate Power (Level 11)
  • Revealed objectives are now visible for 6 seconds instead of 2 seconds

Subjugation (Level 12)
  • Revealed objectives are now visible for 6 seconds instead of 2 seconds

Equilibrium (Level 13)
  • Revealed objectives are now visible for 6 seconds instead of 2 seconds


UI Changes
  • Tooltip for Enemy prisoners now displays their torture progress in the activity section
  • Prisoners are now slowed like your own units when you hovering over them
  • Ctrl + Page Up, Ctrl + Page Down now adjust the game speed up or down by 5% respectively


Performance Improvements
  • Reduced the performance footprint of the Mira AI player in level 10
  • Fixed several underlying bugs in multiplayer that may have negatively impacted performance


Misc Changes
  • Some minor under the hood changes
  • Several new features added to the pathfinder for more complex pathfinding
  • The “Stay awhile and listen” achievement condition of Level 13 has been reduced to 10 minutes


Bug Fixes
  • Fixed an exception that could potentially prevent the loading of saved games
  • Fixed a crash which would occur upon selling a Prison
  • Fixed a visual issue where the spitroast cannon in the tavern would show a huge decimal number for it’s capacity
  • Fixed an issue where unit shields would suddenly become giant
  • Units will no longer train over level 10 if they were assigned to a barracks by dropping
  • Fixed an issue where the fortify ritual would not correctly fortify walls
  • Fixed an issue where the unlockables screen did not visualise if subitems are unlocked
  • Fixed an issue where the unlockables screen would show top category items as unlocked even if there were locked subitems
  • Fixed an issue where dropping lots of units at once could cause the UI to cease functioning
  • Fixed an issue which caused the Sanctuary to incorrectly display the efficiency of it’s props
  • Fixed a visual issue where defence shields would not show when a rampart was damaged
  • Energy bill balanced
  • Fixed an issue with imprisoned units tooltips where multiple sets of information would display at once
  • Fixed an issue where the minimap would load in after a few seconds of the level
  • Fixed a bug where sacrificing workers would randomly unlock 0, 50 or 100 mana as opposed to 50 consistently
  • Fixed Juggernauts assigned to the wrong unit group by default
  • Fixed a bug where status alert tooltips would not update correctly
  • Fixed a bug where obey would not be castable at correct mana values if the player owned a mana shrine
  • Fixed a bug where prisoners dropped into the spitroast cannon would float forver above the cannon
  • Fixed a bug where the Camera would jump too far if micro-stutter occurs while panning
  • Fixed a bug where in the event of a player not constructing a lair on level 12 all the player’s units would suicide to reach Draven’s lair
  • Fixed incorrect description for the Wooden Door
  • Fixed a typo in the description for besiege
  • Fixed a bug where the launcher splash screen would cut off the WFTO image
  • The manufacturing shrine will now correctly stop playing it’s working animation when not producing defence parts
  • Fixed a highlighting bug on the spirit chamber props
  • Fixed a bug where fighters in the arena would die after loading a save regardless of arena mode
  • Fixed a bug where fighters in the arena would be instantly moved from the arena upon loading a save file
  • Fixed a pathfinding issue where units would attempt to move into the arena even after being moved out
  • Fixed a UI issue where units would be displayed as both level 1 and their correct level in the creatures UI
  • Fixed a few issues with specific VFX not triggering at the correct time
  • Fixed a small number of mistmatching textures
  • Fixed a bug where unlockable themes would not unlock without owning the Founder’s DLC

Click here to discuss this update on our forums![forum.subterraneangames.com]

Until next time,

Lee
Last edited by Noontide; Sep 16, 2015 @ 10:31am
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Relicz Sep 17, 2015 @ 9:00am 
Awright ^^
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Date Posted: Sep 16, 2015 @ 10:31am
Posts: 1