War for the Overworld

War for the Overworld

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Unbreakable fortified walls mutator question
One of the mutator options basically seems to be like the original Dungeon Keeper, in that with it disabled, fortified walls can't be dug out by the imps/dwarves.

I assume so, but can fortified walls still be destroyed via Underminers?

The tooltip makes no mention about it, which is why i wanted to ask rather then take the risk.


I have a map which makes a lot of use of the Underminer to destroy brimstone and obsidian, and wanted to know before i decide to use that setting, if the construct can indeed still punch through walls, as pretty much all Empire fortresses i have on the map have, fortified walls and some can't be broken into without taking down a wall.


I wouldn't want to lock players off from getting to all of them, after all.
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Showing 1-8 of 8 comments
炎羅 Oct 17, 2017 @ 6:30am 
Unbreakable walls can not be destroyed.

Obsidian is unbreakable by workers or spells. But if it is near by brimstone and someone use underminer to destroy brimstone, the closing obsidian would be also destroyed.

:steammocking:
Nefilol Seflll Oct 17, 2017 @ 7:25am 
Originally posted by 炎羅:
Unbreakable walls can not be destroyed.

Obsidian is unbreakable by workers or spells. But if it is near by brimstone and someone use underminer to destroy brimstone, the closing obsidian would be also destroyed.

:steammocking:

I'm asking about fortified walls, not about obsidian's destructability.

I was mentioning how i have obsidian and brimstone in places to give perspective on why the Underminer would already see a lot of use on said map.
Biervampir [AUT] Oct 17, 2017 @ 7:33am 
I never tested that mutator, but I assume reenforced walls can't be damaged at all, not sure thought.

But perhaos Apocalyose will destroy it
Last edited by Biervampir [AUT]; Oct 17, 2017 @ 7:34am
Nefilol Seflll Oct 17, 2017 @ 7:42am 
Originally posted by Biervampir AUT:
I never tested that mutator, but I assume reenforced walls can't be damaged at all, not sure thought.

But perhaos Apocalyose will destroy it

I'm mostly going with the hope that, since enemy fortified walls could only be destroyed with a certain spell, and given the Underminer is the only one that can break brimstone(and indirectly, obsidian due to, its power over brimstone), that maybe it can be the only thing that can break enemy fortified walls with the setting.
Fireeye Oct 17, 2017 @ 10:24am 
Maybe I'm just too dumb to find it, but the only mutator in that regard I can find is "Fortified walls can't be dug".

That one should still allow fortified walls to be destroyed with underminers, hellfire potions, or by blowing up nearby brimstone deposits.
Nefilol Seflll Oct 17, 2017 @ 3:35pm 
Originally posted by Fireeye:
Maybe I'm just too dumb to find it, but the only mutator in that regard I can find is "Fortified walls can't be dug".

That one should still allow fortified walls to be destroyed with underminers, hellfire potions, or by blowing up nearby brimstone deposits.

That's the one i'm talking about, under the Map & Terrain options.

If i can get it confirmed that underminers do, indeed still destroy or atleast unfortify fortified walls with it disabled, then i'd probably have it disabled.


The only reason i haven't tried it myself yet, is i'm stuck with a computer that can just -barely- run the game in general, and by that, i mean, it can run over 10 fps if there's nothing going on and i'm staring at the floor, in a tiny map.
You can imagine why i don't exactly have the desire to try it myself when it can take over five minutes to load a 50x50 blank map.
Memute Oct 19, 2017 @ 4:56am 
Hi Count Porksworth, apologies for the confusion on this. I tested this just now on the Abyss Skirmish map, and can confirm that:

Turning off the mutator "Fortified Walls Can Be Dug" still allows Fortified Walls to be unfortified and destroyed by Underminer constructs and the Armageddon ritual. Turning it off simply prevents your Workers from being able to dig out enemy Fortified Walls (your own Fortified Walls can still be dug).

I'll see if we can add something to the mutator tooltip to clarify this.

Hope that helps :)
Tim
nutter666 Oct 19, 2017 @ 5:29am 
Originally posted by Memute:
Hi Count Porksworth, apologies for the confusion on this. I tested this just now on the Abyss Skirmish map, and can confirm that:

Turning off the mutator "Fortified Walls Can Be Dug" still allows Fortified Walls to be unfortified and destroyed by Underminer constructs and the Armageddon ritual. Turning it off simply prevents your Workers from being able to dig out enemy Fortified Walls (your own Fortified Walls can still be dug).

I'll see if we can add something to the mutator tooltip to clarify this.

Hope that helps :)
Tim

I was incredibly confused who Memute was then for a second, til I saw your name ;)
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Date Posted: Oct 16, 2017 @ 11:21pm
Posts: 8