Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I'm getting this too.
For ♥♥♥♥ sake this is the third game I buy which doesn't even begin to work.
Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
Init: Version: 10900
Init: Epic Internal: 0
Init: Compiled (32-bit): Feb 18 2013 19:22:44
Init: Changelist: 1537896
Init: Command line:
Init: Base directory: C:\Program Files\Steam\steamapps\common\Dream\Binaries\Win32\
[0000.41] Init: Computer: FRANCISCO-PC
[0000.41] Init: User: Francisco
[0000.41] Init: CPU Page size=4096, Processors=4
[0000.41] Init: High frequency timer resolution =2.078164 MHz
[0000.41] Init: Memory total: Physical=2.9GB (2GB approx) Pagefile=5.7GB Virtual=2.0GB
[0000.65] Log: Steam Client API initialized 1
[0000.79] Log: Steam Game Server API initialized 1
[0000.93] Init: WinSock: I am Francisco-PC (192.168.1.34:0)
[0000.93] Init: Presizing for 83221 objects not considered by GC, pre-allocating 0 bytes.
[0000.93] Init: Object subsystem initialized
[0001.05] Log: Shader platform (RHI): PC-D3D-SM3
[0001.06] Error: Error, Manifest doesn't exist: ..\..\UDKGame\Script\Manifest.txt
[0001.18] Log: PhysX GPU Support: DISABLED
[0001.26] Init: Initializing FaceFX...
[0001.26] Init: FaceFX 1.7.4 initialized.
[0001.28] Init: XAudio2 using 'Auriculares (Dispositivo de High Definition Audio)' : 2 channels at 44.1 kHz using 16 bits per sample (channel mask 0x3)
[0008.60] Init: Finished loading startup packages in 6.70 seconds
[0008.61] Log: 72653 objects as part of root set at end of initial load.
[0008.61] Log: 0 out of 0 bytes used by permanent object pool.
[0008.61] Log: Initializing Engine...
[0008.78] Init: UEngine initialized
[0008.81] Init: XAudio2Device initialized.
[0009.11] Init: Client initialized
[0013.14] Log: Initializing Steamworks
[0013.15] Log: Logged in as 'ÞéfrancesquitoréÞ'
[0013.21] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0013.21] Warning: Warning, Failed to find object 'Class None.'
[0013.21] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0013.21] Warning: Warning, Failed to find object 'Class None.'
[0013.21] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0013.21] Warning: Warning, Failed to find object 'Class None.'
[0013.21] Warning: Warning, Failed to load 'Class None.': Failed to find object 'Class None.'
[0013.21] Warning: Warning, Failed to find object 'Class None.'
[0013.39] Log: LoadMap: dr_StartMenu?Name=Player?Team=255
[0016.09] Log: Game class is 'DreamGame'
[0016.12] Critical: appError called: Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed
at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Texture.cpp:130
with error D3DERR_INVALIDCALL,
SizeX=1320, SizeY=4388, Format=DXT5=D3DFMT_DXT5, NumMips=1, Flags=, TexMemoryAvailable=1188MB
[0016.12] Critical: Windows GetLastError: La operación se completó correctamente. (0)
[0020.85] Critical: appError called: Rendering thread exception:
Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed
at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Texture.cpp:130
with error D3DERR_INVALIDCALL,
SizeX=1320, SizeY=4388, Format=DXT5=D3DFMT_DXT5, NumMips=1, Flags=, TexMemoryAvailable=1188MB
Address = 0x74ef812f (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x13d8c31 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dream\Binaries\Win32\Dream.exe]
Address = 0x1413ab3 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dream\Binaries\Win32\Dream.exe]
[0020.85] Critical: Windows GetLastError: La operación se completó correctamente. (0)
[0020.88] Log: === Critical error: ===
Rendering thread exception:
Direct3DDevice->CreateTexture( SizeX, SizeY, NumMips, GetD3DTextureUsageFlags(Flags), (D3DFORMAT)GPixelFormats[Format].PlatformFormat, GetD3DTexturePool(Flags), Texture2D->GetInitReference(), NULL ) failed
at d:\depot\UnrealEngine3-UDK\Development\Src\D3D9Drv\Src\D3D9Texture.cpp:130
with error D3DERR_INVALIDCALL,
SizeX=1320, SizeY=4388, Format=DXT5=D3DFMT_DXT5, NumMips=1, Flags=, TexMemoryAvailable=1188MB
Address = 0x74ef812f (filename not found) [in C:\Windows\system32\KERNELBASE.dll]
Address = 0x13d8c31 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dream\Binaries\Win32\Dream.exe]
Address = 0x1413ab3 (filename not found) [in C:\Program Files\Steam\steamapps\common\Dream\Binaries\Win32\Dream.exe]
What does this mean?
Have you checked the pinned FAQ ? Theres a 3GB switch to try and the redis. Let me know how you get on.
http://steamcommunity.com/app/229580/discussions/0/648814843914597005/
please help