Ashes of the Singularity: Classic

Ashes of the Singularity: Classic

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TAG_Utter Jun 11, 2016 @ 8:37am
To who wants be Ashes of the singularity modder team.
Next week will give more information.

At this moment we are 3 players on Modding team.

Its without any kind press we do things, with all time we have without any kind worry or press.




.Me ( Artist Designer, Code ,Script, Textures, Unwrapped UV, Rigid Bodys , Animation , Scenarios...dj producer we can make any kind music or sounds )

.bnb_home1 (Artist Designer for the units )

.Ticktoc ( The most active member to test and give the best feedback ,Maps)

.Draginol ( Brad Wardell , founder of Stardock.
Over the past couple decades Brad written and/or produced a lot of software and games, and this is only short introduction )

.Schism Navigator .(lore writing ,game design and voice...)




Now some time ago i ask AOTS a private section to us, since no word about that i already make my own site where i have all ( Units ,code,maps,assets to units,Scripting ,2 benchmark scenarios + 4 Scenarios already done with diferent unit gameplay )



In a mod team the best is the few ,too many always cause delays and some confusion because too many thinking.

The right way is have 2/4 to each section.

Now, i like to know if you want join us what you like to do.......



Scenarios
http://steamcommunity.com/sharedfiles/filedetails/?id=701741493
Units
http://steamcommunity.com/sharedfiles/filedetails/?id=663261443
http://steamcommunity.com/sharedfiles/filedetails/?id=701356821
http://steamcommunity.com/sharedfiles/filedetails/?id=692915229
http://steamcommunity.com/sharedfiles/filedetails/?id=678685677
http://steamcommunity.com/sharedfiles/filedetails/?id=694933095
http://steamcommunity.com/sharedfiles/filedetails/?id=701768527
UI
http://steamcommunity.com/sharedfiles/filedetails/?id=693653671
UI Units / Buildings
http://steamcommunity.com/sharedfiles/filedetails/?id=690171247
http://steamcommunity.com/sharedfiles/filedetails/?id=661661498
Last edited by TAG_Utter; Jul 4, 2016 @ 11:13am
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Showing 1-12 of 12 comments
Hesa_Heart Jun 11, 2016 @ 9:21am 
+1 sir
Frogboy  [developer] Jun 13, 2016 @ 11:21am 
This is awesome.

I would like to be on the mod team if only so that I can help make sure we're doing work on our end to make it easier.

We have started to data drive more of the UI so that when you make a unit, you can add it to the UI.

I talked to the team about your recommendation for a tool that makes OxModels easier to do. It's on the list.

What we'd like to be able to enable are for people to be able to eventually do total conversion mods too.
Hesa_Heart Jun 13, 2016 @ 9:49pm 
sweet !
Schism Navigator Jun 13, 2016 @ 10:40pm 
I would be happy to help out however I can.

My previous experience includes lore writing, a little voice acting, acting as a voice acting director, game design and a little scripting although don't count too much on that last part.
TAG_Utter Jun 14, 2016 @ 10:40am 
Originally posted by Draginol:
This is awesome.

I would like to be on the mod team if only so that I can help make sure we're doing work on our end to make it easier.

We have started to data drive more of the UI so that when you make a unit, you can add it to the UI.

I talked to the team about your recommendation for a tool that makes OxModels easier to do. It's on the list.

What we'd like to be able to enable are for people to be able to eventually do total conversion mods too.


Thats fantastic you are wellcome Draginol.

Originally posted by Schism Navigator:
I would be happy to help out however I can.

My previous experience includes lore writing, a little voice acting, acting as a voice acting director, game design and a little scripting although don't count too much on that last part.

You do lore writing ,game design and voice...
Thats crasy and great to know, exacly what we need.


Last edited by TAG_Utter; Jun 14, 2016 @ 10:42am
Schism Navigator Jun 29, 2016 @ 10:57am 
So how are things going with this?
TAG_Utter Jun 29, 2016 @ 11:40am 
All is going good .

I need your help to lore and voices because english not my native language.
I let you try The Training camp , that i have put voices to you see, now i need a history to Myth cluth scenario .

The future faction im working its about a special power on that planet, a blue power quanta that, a unnow force wants to take.

So you can try the map thats the best way to understand, you have all the time you need.

I can make work any kind voice ( im also dj,producer ) so that make the job easyer, but i need tha words make sence , if you want to take that mission you only need write all dialog in text i will do the rest.

Has for units we still waiting for a convert tool, but until there we already working on first t1 units 5/6 .
Last edited by TAG_Utter; Jun 29, 2016 @ 11:43am
do you guys do unit testing ? or plan for it ? also any mod goals like custom races or something else in mind ?
TAG_Utter Jun 29, 2016 @ 12:19pm 
Originally posted by Creature of Existense:
do you guys do unit testing ? or plan for it ? also any mod goals like custom races or something else in mind ?


Yes we are planing that, Ashes is with us, they only need work on that tool to test ower builds.
to bad i cant use (model making tools that require training) but the closest thing i can make something out of is with the ship designer in galciv 3 (since its pretty good tool) one ship exsample that i made with galciv 3 (its a list)
http://steamcommunity.com/profiles/76561198013665807/myworkshopfiles/?appid=226860
Last edited by Creature of Existense; Jun 29, 2016 @ 12:43pm
TAG_Utter Jun 29, 2016 @ 1:07pm 
Originally posted by Creature of Existense:
to bad i cant use (model making tools that require training) but the closest thing i can make something out of is with the ship designer in galciv 3 (since its pretty good tool) one ship exsample that i made with galciv 3 (its a list)
http://steamcommunity.com/profiles/76561198013665807/myworkshopfiles/?appid=226860


Thats what we all are waiting WorkShop.

Last edited by TAG_Utter; Jun 29, 2016 @ 1:07pm
Hesa_Heart Jun 29, 2016 @ 2:46pm 
We only need one missing element and that is the ability to add models, Tag has the coding well in hand
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Date Posted: Jun 11, 2016 @ 8:37am
Posts: 12