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Raportează o problemă de traducere
4x Auxiliary Chassis
3x Raider
4x Cavalry Saber
4x Tactical advantage
3x Field Repair
2x Maneuver
I am using Raiders instead of those veteran riflemans. I found that neither the riflemans hp nor their ability to shoot actually did anything for me. 95% of the time they where killed by being run over, mostly by someone manuvering in from the side. So I went with something that was cheap and if it got killed it was fast to get a new one into position. Also if you have deployed 2 in short sucession you can use 2 slip through on the same raider to allow him to sidestep a clad and get back in row again at no cost.
Field repair I could probably take out (not sure what I would replace it with, probably a few more maneuver at least). With the low hp of the Aux it usually doesn't matter.
Maneuver is actually fairly important as the opponent has a tendency to sidestep your clads. Can also help the raiders to side step clads even if you don't have 2 slip through atm.
In the end I was a bit lucky with my win. I got dimitry down to 4 hp but lost the clad in his row, he was 2 steps from the generator and one step from another clad in side rows. If he had taken 2 steps he would have been able to kill the raider on the generator with his sword and then I would probably not been able to stop him. But instead he stopped after one step, putting him beside my cavalry saber armed clad with a tactical advantage in hand!!! Bad AI FTW.
I found the field repairs useful to tank the visionaries with blades; sometimes the AI responds by applying the Authority buff to guarantee a trade, and I'd rather they waste the AP on something that's about to die than on a new ironclad.