ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา
4x Auxiliary Chassis
3x Raider
4x Cavalry Saber
4x Tactical advantage
3x Field Repair
2x Maneuver
I am using Raiders instead of those veteran riflemans. I found that neither the riflemans hp nor their ability to shoot actually did anything for me. 95% of the time they where killed by being run over, mostly by someone manuvering in from the side. So I went with something that was cheap and if it got killed it was fast to get a new one into position. Also if you have deployed 2 in short sucession you can use 2 slip through on the same raider to allow him to sidestep a clad and get back in row again at no cost.
Field repair I could probably take out (not sure what I would replace it with, probably a few more maneuver at least). With the low hp of the Aux it usually doesn't matter.
Maneuver is actually fairly important as the opponent has a tendency to sidestep your clads. Can also help the raiders to side step clads even if you don't have 2 slip through atm.
In the end I was a bit lucky with my win. I got dimitry down to 4 hp but lost the clad in his row, he was 2 steps from the generator and one step from another clad in side rows. If he had taken 2 steps he would have been able to kill the raider on the generator with his sword and then I would probably not been able to stop him. But instead he stopped after one step, putting him beside my cavalry saber armed clad with a tactical advantage in hand!!! Bad AI FTW.
I found the field repairs useful to tank the visionaries with blades; sometimes the AI responds by applying the Authority buff to guarantee a trade, and I'd rather they waste the AP on something that's about to die than on a new ironclad.