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In my first "gifted difficulty" game today , I was shocked at how behind I was by turn 5O.
I did have some bad luck with some colonies and a Yor neighbor.
That being said I was 5/5th on every demographic and was never able to recover.
Thank jebus.
So Easley has been fixed?
Here's an idea: If they don't want to tone it down too much, give us a new technology path of hyperspace communications or somesuch that would allow you to govern your vast empire more effectively. Each level could reduce the penalty by, say 25%, but the percentages would be compounding so you would never completely eliminate it.
so that explains why everything went down the tubes for me in a match i was playing...
With achievements how about some difficulty based ones? Endless Space had a good one, win at max difficulty using a custom faction with lots of negative traits i.e. using a custom underpowered race etc.