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And to be honest here.. you forgot something.. there is another multiplayer surivial adventure.. its called minecraft and has enough players to not forget about it.
In minecraft the pvp, even the fighting against monsters is just a minor thing. The "looting" in there is done by mining instead of collecting from fixed loot spots and a large focus is the building aspect.
The bad thing about survival games is the snowballing nature they have, comparable to tower defence (= survival) games. If you are running on full supplies / health what ever, its usually easier to find more stuff. Once you are hurt the game becomes harder. Especially in mutiplayer this is a real problem, since at some point surviving is either way to easy or way to hard. A game that manages to make an actual challenge out of surviving through out the entire game (and not only the first or last minutes) is something i have not seen so far.
I guess that the game you posted will have the same issue, at some point simply surviving is not enjoyable.. and bandits (pvp) always add a random factor that can barely be controlled. Ofc pvp also attracts hackers.. and even a few hackers can hurt a survival game a lot :(
One time purchase, no cash shop. $20 / £12.73
I havn't had it for long but it's VERY promising, the developers are amazing.
They are so dedicated and community driven, there is great spirit over at the forums.
They pump out new versions all the time, there is a new alpha build dew today/tomorow that is adding alot more.
Oh and my favourite part about it, is that the world is like minecraft, it will keep on going and randomly generating.
Also its not pvp based at all, its all about the zombie survival =)
It has a nice community atm, and I can see them being in beta in no time with how fast these people work, then it will really kick off with players investing
Tho that one you linked looks decent from the previews aswell, very stalker'ery vibe(amazing game series).
Candy bars and bullets are not a renewable resource.
Seriously. The world has come to an end, and yet if you raid one grocery store every hour or two, you will always find more stuff to carry out. That's how most any game runs these days, exceptions are few. And it's the driving point behind what Just spoke of, snowballing and eventually reduced difficulty due to how much crap you're carrying.
If there's going to be any real future for the genre, respawning items like this are going to have to be abandoned. You want a weapon? You're gonna have to make one. Either cobbled together with bits and bobs, or a return to the days of ye olde blacksmithing. If you're lucky to have the tools, and know the formula, maybe you can whip up a little black powder to recycle spent bullet casings. Have fun finding that potassium nitrate. You want food? Welcome to Hunting and Gathering 101. Maybe if you're lucky, you can find some crop seeds and some areable land to farm. And it's not going to be a couple minutes between sowing and reaping.
Does that sound incredibly dull? Perhaps. But the real difficulty in a survival game shouldn't be finding what you need to survive, but in making what you need.
but in the end .. the ressources to craft stuff are limited as well.. and we are back at the same issue with realism..
Even if not.. the moment you have a good gun you can find better material for even better gun,. and the snowballing starts again.. i think its simply the nature of those games to be snowbally.. and getting rid of this is only done as a single player game.. or a small scale coop game which has no open world.
Another great survival game is burntime. Its very old, so i will just assume no one knows it. In the beginning the game is about looting stuff (which doesnt respawn) and trading it for what ever you want/need. Food and water is always a limiting factor there. As you progress you can trade or craft stuff like snake/rat traps and hire some doctor and tech guy to help you out. You can clear some village of the mutants and put some of your men in there to defend it. When placing the traps in one of the building you will catch food. So the game shifts from pure survival to area control. In the survival process you do not really fight with other players but in the area control part you can attack towns owed by others. Once you have killed all other players you win.
the game is very old and still very good, by changing the game focus during the game it stays challenging
Maybe thats a good place to "look for ideas"
I've also been having thoughts on how zombie hordes might work, since WarZ came out. Right now, all zombie games have the same basic AI for the walking dead. Stand still or lurch randomly until some trigger makes them go into combat mode. I've been thinking that zombies should be on a more active role when not trying to rip your face off. Let them smell the living on the breeze from miles away, and slowly (and relentlessly) lurch towards the scent. Grunting and groaning zombies catch the ears of others, and they start clumping together in reaction to the sound. Having to deal with a large horde every few hours simply by the fact that the players are trying to stand ground on top of hunting/farming areas would increase the rate of weapon use over time.
As the increased difficulty aspect would drive alot off, the foraging etc. I love the idea/concept, but alot of people would rather have it handed to them.
Tho in saying that demon/dark souls had major success, aswell with a few other difficult games.
FTL, the space rogue like game, very challenging, some times just damn well cruel =p
Tho still very well recieved and liked, especially for an indie game.
The zombie survival horror genre must be hard to get right i guess, every attempt so far has been less that steller.
Remember dead island =/ Was decent, but no zombie survival.
It's funny how Resident Evil 3, from year 2000 or something, could beat most zombie games if they added endless survival properties. Ironic, isn't it?
Also heard Dead Rising 3 is coming out soon, but that's probably also going to be a major disappointment.