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报告翻译问题
Also War Z is basically a slot machine for losers. Everybody loses except of Sergey Titov.
Also, zombies don't have x-ray vision, THEY HAVE EARS! Notice how in the top right you have a vision AND an noise monitor? Someone sprinting in an abandoned city can be heard for blocks away in real life, be happy it's only a 1 and 1/2 building radius in game.
The zombie clipping complaint is legitamite, and it's been and is being worked on. It's difficult to fix clipping issues in a single player game of this size, let alone one online. Model positions have to be calculated on both server and rendered on client side. So even if/when they fix clipping completely, it'll still be an issue due to internet speeds and forcasting algorithems. The main problem they're running into now is that fixing the zombie clipping issue impedes player movement. A few patches ago, windows that could normally be jumped through were made unpassable and some curbs you now have to jump up. These issues arise because clipping is a matter of collision boxes and it's a very hard thing to get correct.
I don't have a problem with the melee system or there being no free character skin, but I also don't have an argument for these either. So I have nothing to add to these points.
http://cloud-2.steampowered.com/ugc/595874391620376550/8790AF2FF9BBB7EC9B76E84C44C52A01D82AA6F5/
I hardly play on pvp servers I hardly die from players unless I'm forced to play on a PVP server I play on PVE servers most of the time and I do survive for awhile 4 - 5 hours at least as long as there is no bugs so don't assume things please and that's the problem I prefer to play one character and stick to that character, I don't like using multiple characters as it's not my thing and I do know what the vision and noise monitor is.
How is walking up to a zombie behind them very quietly for them to suddenly turn around swirl around and run at you knowing your pressence was there make sense? Yeah you can say smell but that would honestly count as an excuse.
Sprinting for a split second should not make it so every single zombie knows where you are in a split second causing them all to run towards you. Seriously just tap it for a split second and suddenly you'll have lots of zombies coming at you
I've walked slowly through lots of buildings and nearly every single time I've done this a zombie somehow knows I'm in the building and runs into the building and goes for me, without me being in its vision, maybe I'm just very unlucky but this happens alot.
I certainlly hope they do fix these issues sometime because having a zombie somehow go through the building going up and up and coming through the floor and hitting you is no fun.
how do you know they are being worked on, not once have they mentioned they are, its been like that since january, its not that tough for the expert game designers they are suppose to have.. as per sergay, they got ppl that worked on COD, and Black Ops 2 even, thats just lazyness on their part, or they may not even know how to fix it...
When they added the new areas last month with zombies/barricades, they didn't even code properly and all the zombies would just got right through the barricades
"windows that could normally be jumped through were made unpassable and some curbs you now have to jump up. "
They did that because they don't know how to fix the glitch to go through roofs, so to prevent ppl from glitching through onto unreachable roofs, they limit how high you jump.. thats how HP fixes their bugs, they don't, they just limit something else..
Also, the hat weight must have been the very latest patch. My apologies I haven't played since the forum went down so I couldn't read the latest patch notes. A week ago hats had 0 weight.
Also, sounds echo in buildings, amplifying them. That's why it's easier to walk up to a zombie in the forest areas than in the city. In the forest I've litterally sat behind a zombie within brass knuckle range, and it did not agroo me. Heck, I've tea-bagged sleeping zombies in the forest for a full 10seconds before they notice me. In the city though, I can be crouch walking, but a boot hitting concrete creates a pretty loud noise no matter how careful you are, unless you take 5 seconds for each step.
They didn't limit how high you jump... they made the bounding/collision boxes around the windows and curbs larger.... meaning the space in the window is now smaller than a crouching player and the curb's invisible wall is higher than shin height. These issues were said to have arrived from them trying to fix the zombie clipping issue in addition to the player clipping issues.
Also, players getting on rooves has nothing to do with jump height. Their colllision prevention algorithem simplies moves an entity up in the event of a major entity overlap until the collision no longer exists. If you managed to walk into a wall you'd still be teleported to the roof.
Yes, they have people who've "worked on CoD" but what did they do at CoD? Were they lead devs? I mean, I got a federal agent a cup of coffee once, and filed paper work for a friend of mine getting a job with the DoD, I can say I've done work for the DoD and assisted on DoD projects, doens't mean I understand how to secure our nation.
OMG... obvious scam is obvious.
Screenshot just incase you don't believe me.
http://steamcommunity.com/profiles/76561197974984796/screenshot/595874391622002239